
Crystal Mines
Crystal Mines is a resource building in Stellaris 4.5.2. It costs 200 Minerals and takes 360 days to build, with an upkeep of 1 Energy Credits a month. It needs Rare Crystal Mining.
Jobs Crystal Mines adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
Adds no jobs.
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
200Minerals
20Volatile Motes — Nomadic empire- Nomadic empire
- Upkeep a month
1Energy Credits
What Crystal Mines does
- +0.15
Rare Crystals Produced per 100 Miners
How to unlock Crystal Mines
- Owner
- Not: Wilderness empire
- Not: Nomadic empire
- Has rare crystals deposit
In the game
Great care must be taken when excavating these mines to avoid damaging the crystals.
ID
building_crystal_minesCrystal Mines: questions
How much does Crystal Mines cost in Stellaris?
200 Minerals, 360 days to build; upkeep 1 Energy Credits a month (common/buildings, base values).
What is the ID of Crystal Mines?
building_crystal_mines (common/buildings, Stellaris 4.5.2).
Source: common/buildings/10_deposit_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
