StellarisDB

Crystal Mines

Resource building

Crystal Mines is a resource building in Stellaris 4.5.2. It costs 200 Minerals and takes 360 days to build, with an upkeep of 1 Energy Credits a month. It needs Rare Crystal Mining.

Cost
200Minerals
Upkeep
1Energy Credits
Build time
360 days
Housing
—
ID
building_crystal_mines

Jobs Crystal Mines adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Adds no jobs.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
200Minerals
20Volatile Motes — Nomadic empire
  • Nomadic empire
Upkeep a month
1Energy Credits

What Crystal Mines does

On the planet
  • +0.15Rare Crystals Produced per 100 Miners

How to unlock Crystal Mines

Shown when (potential)
  • Owner
    • Not: Wilderness empire
    • Not: Nomadic empire
  • Has rare crystals deposit

In the game

Great care must be taken when excavating these mines to avoid damaging the crystals.

ID

building_crystal_mines

Crystal Mines: questions

How much does Crystal Mines cost in Stellaris?

200 Minerals, 360 days to build; upkeep 1 Energy Credits a month (common/buildings, base values).

What is the ID of Crystal Mines?

building_crystal_mines (common/buildings, Stellaris 4.5.2).

Source: common/buildings/10_deposit_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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