
Stellaris 4.5.2 ascension perks
Stellaris 4.5.2 has 49 ascension perks: 7 ascension paths, 5 ambitions and 37 others. An empire has 8 perk slots (ASCENSION_PERKS_SLOTS); they open as tradition trees are finished — 31 completion bonuses give +1 each — and through Ascension Theory.
Ascension paths
The perks that start an ascension: genetic, cybernetic, synthetic, psionic and the rest. Each opens its own tradition trees.
Ambitions
The ascension perk category the game calls Ambitions: crisis paths and their counterparts.
Every other ascension perk
Where perk slots come from
Every modifier ascension_perks_add in the game's traditions and technologies.
Ascension perks: questions
How many ascension perks can you have in Stellaris?
8 slots (ASCENSION_PERKS_SLOTS in common/defines, Stellaris 4.5.2). Slots open with ascension_perks_add: +1 for each finished tradition tree and from Ascension Theory.
What are the ascension paths?
Biomorphosis, The Flesh is Weak, Organo-Machine Interfacing, Organo-Machine Interfacing, Synthetic Evolution, Mind Over Matter, Synthetic Age. Each needs other perks first and opens its own tradition trees.
Source: common/ascension_perks, common/ascension_perk_categories, common/defines, Stellaris Cygnus v4.5.2 (9776).