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Stellaris 4.5.2 ascension perks

Stellaris 4.5.2 has 49 ascension perks: 7 ascension paths, 5 ambitions and 37 others. An empire has 8 perk slots (ASCENSION_PERKS_SLOTS); they open as tradition trees are finished — 31 completion bonuses give +1 each — and through Ascension Theory.

8 perk slots
BiomorphosisThe Flesh is WeakOrgano-Machine InterfacingOrgano-Machine InterfacingSynthetic EvolutionMind Over MatterSynthetic AgeDefender of the GalaxyGalactic NemesisCosmogenesisBehemoth FuryGalactic Hyperthermia

Ascension paths

The perks that start an ascension: genetic, cybernetic, synthetic, psionic and the rest. Each opens its own tradition trees.

Ambitions

The ascension perk category the game calls Ambitions: crisis paths and their counterparts.

Every other ascension perk

Archaeo-Engineers+1 Scientist Capacity, +33% Archaeotech Weapon DamageAncient Relics Story PackConsecrated Worlds+30 Add Attunement with the Composer of StrandsDetox+30 Add Attunement with the Composer of StrandsToxoids Species PackEternal Vigilance (base)+1 Commander Capacity, +25% Station DamageNot: Nomadic empireEternal Vigilance (nomads)+1 Commander Capacity, +0.25 Waystation Armor HardeningNomadic empireExecutive Vigor+100 Edict Fund, +15% Council Agenda SpeedGalactic Wonders (base)Research options gained:Not: Nomadic empireGalactic Wonders (utopia)Research options gained:Never (switched off)Galactic Wonders (megacorp)Megastructures are rightfully regarded as the wonders of our time. The scope of such a project would have been unimaginable mere generations ago.Never (switched off)Galactic Wonders (utopia and megacorp)Research options gained:Never (switched off)Hydrocentric-25% Ocean Terraforming Cost, +30 Add Attunement with the Composer of StrandsAquatics Species PackImperial PrerogativeAs our civilization continues to grow, so its beating heart must also expand. More systems will be placed under our direct control.Interstellar DominionThe stars beckon and we follow. May nothing stand between us and them.Lord of War+1 Enclave Capacity, +25% Diplomatic Weight From Fleet PowerOverlordMastery of Nature-33% Clear Blocker Cost, +30 Add Attunement with the Instrument of DesireMechromancy+15% Large Slot Weapon Damage, +15% Extra Large Slot Weapon DamageNecroids Species PackNihilistic AcquisitionUnlocks the Raiding bombardment stance, which in turn allows us to abduct pops from besieged planets and resettle them to our own worlds.ApocalypseOne Vision+10% Monthly UnityShared Destiny+1 Subjects Exempt from Divided Patronage, -20% Subject Specialization Conversion TimeTechnological Ascendancy+50% Chance for Rare Technology Research OptionsTranscendent Learning+2 Scientist Capacity, +25% Species Leader Exp GainUniversal Transactions+1 Official Capacity, -15% Branch Office CostMegacorpVoidborne+2 Habitat Max Districts, -20% Habitat Build CostWanderlustVisit remarkable systems with your Arkships to unlock additional ModifiersNomadsXeno-Compatibility+33% Automatic Resettlement Destination Chance, +100% Refugee AttractionMegacorpEnigmatic Engineering+2 Encryption, +30 Add Attunement with the Cradle of Soulsafter 1 perksApocalypseGalactic Weather Control+30 Add Attunement with the Cradle of Soulsafter 1 perksCosmic StormsGrasp the Void+5 Station Capacity, +30 Add Attunement with the Composer of Strandsafter 1 perksWorld Shaper-25% Terraforming Cost, +30 Add Attunement with the Composer of Strandsafter 1 perksArcology Project+30 Add Attunement with the Instrument of Desireafter 2 perksMegacorpGalactic Force Projection+2 Max Influence from Power Projection, +1 Commander Capacityafter 2 perksHive Worlds+30 Add Attunement with the Composer of Strandsafter 2 perksMachine Worlds+30 Add Attunement with the Instrument of Desireafter 2 perksMaster Builders+50% Megastructure Build Speed, +1 Megastructure Build Capacityafter 2 perksColossus Project-15% War Exhaustion Gain, -5% Ship Upkeepafter 3 perksApocalypseDefender of the Galaxy (base)+50% Damage to Cetana, +50% Damage to Cetana, The Synthetic QueenWithout: nomadsafter 3 perksGalactic Contender+20% Diplomatic Weight, +33% Damage to Fallen Empiresafter 3 perks

Where perk slots come from

Every modifier ascension_perks_add in the game's traditions and technologies.

Adaptability finishedTradition · +1 slot
Aptitude finishedTradition · +1 slot
Archivism finishedTradition · +1 slot
Diplomacy finishedTradition · +1 slot
Discovery finishedTradition · +1 slot
Domestication finishedTradition · +1 slot
Domination finishedTradition · +1 slot
Enmity finishedTradition · +1 slot
Expansion finishedTradition · +1 slot
Harmony finishedTradition · +1 slot
Logistics finishedTradition · +1 slot
Commerce finishedTradition · +1 slot
Politics finishedTradition · +1 slot
Prosperity finishedTradition · +1 slot
Statecraft finishedTradition · +1 slot
Subterfuge finishedTradition · +1 slot
Supremacy finishedTradition · +1 slot
Synchronicity finishedTradition · +1 slot
Fortification finishedTradition · +1 slot
Versatility finishedTradition · +1 slot
Cloning finishedTradition · +1 slot
Cybernetics finishedTradition · +1 slot
Genetics finishedTradition · +1 slot
Modularity finishedTradition · +1 slot
Mutation finishedTradition · +1 slot
Nanotech finishedTradition · +1 slot
Psionics finishedTradition · +1 slot
Psionics finishedTradition · +1 slot
Purity finishedTradition · +1 slot
Synthetics finishedTradition · +1 slot
Virtuality finishedTradition · +1 slot
Ascension TheoryTechnology · +1 slot

Ascension perks: questions

How many ascension perks can you have in Stellaris?

8 slots (ASCENSION_PERKS_SLOTS in common/defines, Stellaris 4.5.2). Slots open with ascension_perks_add: +1 for each finished tradition tree and from Ascension Theory.

What are the ascension paths?

Biomorphosis, The Flesh is Weak, Organo-Machine Interfacing, Organo-Machine Interfacing, Synthetic Evolution, Mind Over Matter, Synthetic Age. Each needs other perks first and opens its own tradition trees.

Source: common/ascension_perks, common/ascension_perk_categories, common/defines, Stellaris Cygnus v4.5.2 (9776).

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