
Stellaris 4.5.2 repeatable technologies
21 technologies in Stellaris 4.5.2 can be researched without end (levels = -1). Each level costs the base plus the per-level amount more than the last — for most, 50,000 + 5,000 per level — and gives the same bonus again.
Every repeatable
| Technology | Area | Tier | Cost | Each level |
|---|---|---|---|---|
| Engineering | — | 50,000 +5,000/lvl | +5% Minerals Minerals from Jobs | |
| Engineering | — | 50,000 +5,000/lvl | +10% Defense Platform Hull Points | |
| Engineering | — | 50,000 +5,000/lvl | +5% Kinetic Weapon Damage | |
| Engineering | — | 2,000 +5,000/lvl | — | |
| Engineering | — | 50,000 +5,000/lvl | +5% Kinetic Weapon Fire Rate | |
| Engineering | — | 50,000 +5,000/lvl | +5% Armor Hit Points | |
| Engineering | — | 50,000 +5,000/lvl | +5% Explosive Weapon Fire Rate | |
| Engineering | — | 50,000 +5,000/lvl | +10% Defense Platform Damage | |
| Engineering | — | 50,000 +5,000/lvl | +5% Explosive Weapon Damage | |
| Physics | — | 75,000 +70,000/lvl | — | |
| Physics | — | 50,000 +5,000/lvl | +5% Energy Credits Energy Credits from Jobs | |
| Physics | — | 50,000 +5,000/lvl | +5% Energy Weapon Fire Rate | |
| Physics | — | 50,000 +5,000/lvl | +5% Energy Weapon Damage | |
| Physics | — | 50,000 +5,000/lvl | +5% Shield Hit Points | |
| Society | — | 50,000 +5,000/lvl | +5% Monthly Unity | |
| Society | — | 50,000 +5,000/lvl | +10% Army Damage | |
| Society | — | 50,000 +5,000/lvl | +5 Leader Lifespan | |
| Society | — | 50,000 +5,000/lvl | +10% Strike Craft Fire Rate | |
| Society | — | 50,000 +5,000/lvl | +10% Army Health | |
| Society | — | 50,000 +5,000/lvl | +10% Strike Craft Damage | |
| Society | — | 50,000 +5,000/lvl | +5% Food Food from Jobs |