StellarisDB

Stellaris 4.5.2 repeatable technologies

21 technologies in Stellaris 4.5.2 can be researched without end (levels = -1). Each level costs the base plus the per-level amount more than the last — for most, 50,000 + 5,000 per level — and gives the same bonus again.

Every repeatable

TechnologyAreaTierCostEach level
Engineering—50,000 +5,000/lvl+5% Minerals Minerals from Jobs
Engineering—50,000 +5,000/lvl+10% Defense Platform Hull Points
Engineering—50,000 +5,000/lvl+5% Kinetic Weapon Damage
Engineering—2,000 +5,000/lvl—
Engineering—50,000 +5,000/lvl+5% Kinetic Weapon Fire Rate
Engineering—50,000 +5,000/lvl+5% Armor Hit Points
Engineering—50,000 +5,000/lvl+5% Explosive Weapon Fire Rate
Engineering—50,000 +5,000/lvl+10% Defense Platform Damage
Engineering—50,000 +5,000/lvl+5% Explosive Weapon Damage
Physics—75,000 +70,000/lvl—
Physics—50,000 +5,000/lvl+5% Energy Credits Energy Credits from Jobs
Physics—50,000 +5,000/lvl+5% Energy Weapon Fire Rate
Physics—50,000 +5,000/lvl+5% Energy Weapon Damage
Physics—50,000 +5,000/lvl+5% Shield Hit Points
Society—50,000 +5,000/lvl+5% Monthly Unity
Society—50,000 +5,000/lvl+10% Army Damage
Society—50,000 +5,000/lvl+5 Leader Lifespan
Society—50,000 +5,000/lvl+10% Strike Craft Fire Rate
Society—50,000 +5,000/lvl+10% Army Health
Society—50,000 +5,000/lvl+10% Strike Craft Damage
Society—50,000 +5,000/lvl+5% Food Food from Jobs

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