StellarisDB

Stellaris 4.5.2 ship components

Stellaris 4.5.2 has 1274 ship components that a technology unlocks: 500 weapons, 726 utilities and 48 strike craft. Weapon stats come from the game's weapon_components.csv; every component page lists its cost, power and what unlocks it.

Energy weapons

Kinetic weapons

Explosive weapons

Point defense

Psionic weapons

Space fauna weapons

Mandibles

Utilities

Shields, armor, reactors, thrusters, sensors, auras and the rest.

Strike craft

Components: questions

Where do the weapon stats come from?

From weapon_components.csv in common/component_templates, the table the game itself reads (its header: cost, power, min/max damage, hull/shield/armor damage, penetration, windup, cooldown, range, accuracy, tracking). Base values before technologies and modifiers.

Source: common/component_templates, Stellaris Cygnus v4.5.2 (9776). Monster and event components with no technology have pages but are not listed here.

Spotted a mistake on this page?