StellarisDB

Stellaris 4.5.2 tech tree

All 679 technologies of Stellaris 4.5.2 by area and tier: 168 physics, 312 society, 199 engineering. Pick one to light its whole prerequisite path (gold) and everything it leads to (teal). Tiers open after 6 technologies of the tier before; each area offers 3 options at a time.

The tree

Tier 0 10
Particles
Computing
Field Manipulation
Tier 1 19
Computing
Field Manipulation
Particles
Tier 2 46
Field Manipulation
Particles
Computing
Tier 3 29
Field Manipulation
Computing
Particles
Tier 4 27
Field Manipulation
Particles
Computing
Tier 5 32
Field Manipulation
Particles
Computing
Repeatable 5
Computing
Field Manipulation
Particles

Gold: what the picked technology needs. Teal: what it leads to. Purple frame: rare. Numbers are base research cost.

Tech tree: questions

Is the Stellaris tech tree random?

Partly. Prerequisites are fixed (shown here), but which technologies you are offered is drawn: each area shows 3 options at a time, picked by weight from those whose prerequisites you have; scientists' traits, ethics, civics and the tech's own weight modifiers change the odds.

How do tiers unlock?

Tier 1 is open from the start; each later tier opens after you research 6 technologies of the tier before it in the same area (common/technology/tier, Stellaris 4.5.2).

What do the colours mean?

Blue, green and orange are physics, society and engineering, as in the game. A purple frame marks a rare technology. After picking a technology, gold shows what it needs and teal what it leads to.

Source: common/technology, Stellaris Cygnus v4.5.2 (9776). A technology's column is its tier; the first of its categories groups it.

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