
Stellaris 4.5.2 planetary decisions
Stellaris 4.5.2 has 112 planetary decisions in common/decisions. 48 of them add a planet modifier for a while; the cards show the cost and that modifier's effects.
Every decision
Encourage Colony GrowthGrowth Encouraged · 10 years
1,000Food- +1Icon Frame
- +25%Pop Growth Speed
Distribute Luxury GoodsLuxuries Distributed · 10 years- +1Icon Frame
- +25%Amenities
- +25%Automatic Resettlement Destination Chance
Declare Population ControlsDeclared Population Controls
250Unity- +2Icon Frame
- -5Stability
- +100%Automatic Resettlement Chance
End Population Controls
Cease Drone ProductionDrone Population Controls
250Unity- +2Icon Frame
- -75%Upkeep for Roboticists
Continue Drone Production
Cease Robot AssemblyRobot Assembly Ceased
250Unity- +2Icon Frame
- -75%Upkeep for Roboticists
Resume Robot Assembly
Expel Excess PopulationPopulation Expelled · 5 years
250Unity- +3Icon Frame
- -10Stability
Discourage Colony GrowthGrowth Discouraged
250Unity- +2Icon Frame
- -75%Pop Growth Speed
- +25%Organic Pop Amenities Usage
End Growth Discouragement
Create Penal ColonyPenal Colony
1,000Unity- +2Icon Frame
- -100%Worker Political Power
Abolish Penal Colony
2,500Unity
Create Thrall-WorldThrall-World
1,000Unity- +2Icon Frame
- +100%Pop Growth Speed
- -25%
Alloys Upkeep for Soldiers
Abolish Thrall-World
2,500Unity
Create Resort WorldResort World
1,000Unity- +1Icon Frame
- +25%Automatic Resettlement Destination Chance
- -25%Max Districts
Abolish Planetary Resort
2,500Unity
Mastery of NatureMastery of Nature
100Influence
2,000Energy Credits- +1Icon Frame
- +2Max Districts
- +50%Max Generator Districts
Consecrate WorldConsecrated World- +1Icon Frame
Unconsecrate World
Arcology Project
200Influence
10,000Alloys
Restore Ecumenopolis
200Influence
10,000Alloys
Galactic Market Hub NominationBase Marketplace Competitiveness Rating: Weak
1,000Energy Credits
150Influence- +1Icon Frame
Boost Nomination BidBase Marketplace Competitiveness Rating: Adequate
2,000Energy Credits
300Influence- +1Icon Frame
Revoke Nomination
10Influence
Implement Divine AlgorithmDivine Algorithm · 10 years
500Unity- +1Icon Frame
- +10%
Energy Credits Energy Credits from Jobs - +100Tech-Drone Jobs
Exhibit Art MonumentArt Monument Exhibited- +1Icon Frame
- +15%Amenities
- +50%Automatic Resettlement Destination Chance
Remove Art Monument
Consume WorldBeing Devoured- +3Icon Frame
Project Cornucopia
250Unity
500Energy Credits
Settle Crystalline Refugees
10Influence
Crystalline ConstructionCrystalline Architecture
10Influence- +1Icon Frame
- +800Housing
- -10%Building Cost
Repair the Shattered Ring
7,500Alloys
Remove the Interloper
10,000Alloys
Expand Planetary Sea
50Influence
1,000Energy Credits
Flood HabitatFlooded Habitat
50Influence
1,000Energy Credits- -20%Habitability
- +1Icon Frame
Expand Dayside Infrastructure
1,000Minerals
500Energy Credits
Introduce ChaosImperfect Organization
500Energy Credits- +1Icon Frame
- +5%Resources from Jobs
Incinerate the FlagellaBurnt Matriarch's Flagella- +1Icon Frame
- +10%
Unity Unity from Jobs
Pierce the Shroud
25Zro
Entrap Shroud EntityEntity Trapped
100Zro- +150
Monthly Energy Credits - +30
Monthly Zro
- +150
Activate Dimensional Manipulation Device
1,000Dark Matter
Consecrate Habitat
50Influence
Consecrate Arkship
500Influence
Expand Preservers
500Minerals
Relocate the Parade
Enforce Planetary Work ShiftsPlanetary Work Shifts Enforced- +1Icon Frame
- -5%Happiness
- +10%Resources from Jobs
Launch Anti-Crime CampaignAnti-Crime Campaign
250Unity- +1Icon Frame
- +2
Energy Credits Upkeep per 100 Enforcers
End Anti-Crime Campaign
Negotiate with Crime LordsCrime Lord Deal
250Unity- +2Icon Frame
- +10Stability
- +50%Crime
End Deal with Crime LordsBroken Crime Lord Deal · 5 years- +2Icon Frame
- -10Stability
- +3%+1 Criminal Job per … Colony Crime
Trium Bunk Beds DeploymentCaravan Fleet: The Vengralian Trium: Bunk Beds Deployed · 80 years- +1Icon Frame
- +10%Housing
Trium Food Container DeploymentCaravan Fleet: The Vengralian Trium: Food-Preserving Containers Deployed · 80 years- +1Icon Frame
- -10%
Pop Food Upkeep
Trium Atmospheric Deodorizer DeploymentCaravan Fleet: The Vengralian Trium: Atmospheric Deodorizer Deployed · 80 years- +1Icon Frame
- +100%Automatic Resettlement Destination Chance
Deploy Tissue Growth StimulantsTissue Growth Stimulants · 10 years
200Energy Credits- +1Icon Frame
- +10%Pop Growth Speed
- -10%Happiness
Construct Explosive Fungiform Housing UnitsExplosive Fungifoam Housing
500Energy Credits- +1Icon Frame
- -10%Pop Housing Usage
Nu-Baol Life-Seeding (base)
Nu-Baol Life-Enhancing
Nu-Baol Life-Seeding (artificial)
Send Artifacts to Museum ExhibitsArtifact Exhibition
100Minor Artifacts- +20%Resources Produced from Bureaucrats
Initiate Performance CompetitionPerformance Competition
100Minor Artifacts- +10%Resources Produced from Politicians
- +10%Resources Produced from Bureaucrats
Send Artifacts to Organic SanctuariesArtifact Exhibition
100Minor Artifacts- +10%Resources Produced from Bio-Trophies
Incorporate Artifact Relays (hivemind)Artifact Relays
100Minor Artifacts- 0%Menial Drone Output
Incorporate Artifact Relays (machine)Artifact Relays
100Minor Artifacts- 0%Menial Drone Output
Activate Oracle NexusOracle Nexus · 10 years
200Energy Credits
500Unity- +3Stability
- -15Deviancy
Initiate Yuht Cleansing ProcessYuht Cleansing
500Energy Credits- +10%Habitability
Transplant Tree of Life
500Food
Extradimensional ExperimentationExtradimensional Experimentation
500Zro- +1Icon Frame
End Extradimensional Experimentation
Strip Mining
15Influence
Grow a New Progenitor
Memorial to the Unshackled
2,500Minerals
Remove Wreckage
2,500Minerals
Deploy Murmuring Monolith
100Zro
Begin Psi-Inoculation
50Zro
Cease Psi-Inoculation
Anti Reformist Raids
1Unity
Fractal Seed
100Astral Threads
Rockworm Hive
Incubate Wind Creatures
Intentional Tidal LockingIntentionally Tidally Locked- +2Icon Frame
- -30%Max Districts
- -3Max Agriculture Districts
Display Microplanet Husk
100Astral Threads
500Energy Credits
Uproot Weeds
500Energy Credits
Soil Rehabilitation
750Energy Credits
250Food
Day Farm Construction
1,000Energy Credits
Planetary Weather Control Systems
1,000Energy Credits
Hostile Fauna Removal
1,000Energy Credits
Strip Mine Planet
5,000Energy Credits
Build Genesis Preserve
1,000Minerals
250Unity
Server Shut Down
200Unity
Subsume WorldNanite Transfiguration- +3Icon Frame
Hunker DownHunker Down
250Unity- +2Icon Frame
End Hunker Down
Cultivated WorldscapingCultivated Worldscaping
2,000Energy Credits
100Influence- +3Max Districts
- +75%Max Generator Districts
- +75%Max Mining Districts
Prevent Hive World Growth
Allow Hive World Growth
Prismatic Ice ExhibitPrismatic Ice Exhibit- +25%Amenities
- +25%
Unity Unity from Jobs - +1Icon Frame
Toxify World
Blazing Scourge
300Minerals
Life Seeding
2,500Crystallized Entropy
Construct Starfire Cannon
1,000Alloys
Distribute Living MetalLiving Metal in Circulation
250Living Metal- +1Icon Frame
- +10%Infrastructure Build Speed
- -10%Infrastructure Cost
Add Shrouded Vegetation blockers
1,000Food
Thought PoliceThought Police · 10 years- +5Stability
- -10%Crime
Dreamscaping
Divine for Deposits
150Zro
BanishShroud Surge
Expand Planet Size
2Biomass
50Influence
Realign Shields
Flush Coolant
150Exotic Gases
Prepare the Deep SleepDeep Sleep · 5 years
100Influence- +1Icon Frame
- -15%Upkeep from Jobs
Embark
500Influence
Decisions: questions
How many planetary decisions are in Stellaris 4.5.2?
112 in common/decisions.
Source: common/decisions and common/static_modifiers, Stellaris Cygnus v4.5.2 (9776).