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New to Stellaris? Start here

Stellaris 4.5.2 teaches itself through its Missions manual: exploration, economy, diplomacy, politics, warfare — 31 missions, each with what to do and where to click. Below is that manual in the game's own words, and the empire it recommends for a first game: the United Nations of Earth.

Your first empire

The game's own advice, from its Quick Start prompt; the empire's parts are read from prescripted_countries.

We recommend you start by playing as United Nations of Earth to get the best first experience of Stellaris.

Join the United Nations of Earth in their first steps to explore the universe. Select this to get the best introduction to Stellaris.

United Nations of Earth

Open it in the empire builder to see every pick checked against the rules, then change what you like.

Open in the empire builder

Chapter 1: Exploration

  1. 1. Surveying a Solar System

    Surveying other solar systems is how you effectively explore the galaxy. While Surveying other systems you may discover other Planets and potential Resources.

    To survey a system, go to the Galaxy Map (), select a Science Ship and right-click on a nearby system and choose "Survey System".

    What to do

    1. Select a Science Ship.

    2. Assign a Scientist to the ship if needed.

    3. Right-click on the arrow pointing to the systems nearby.

    4. Select "Survey System"

  2. 2. Studying Anomalies

    Anomalies are curiosities that you may discover when Surveying other systems. Researching them generally (but not always) results in beneficial events for your Empire.

    The time it takes to Research an anomaly depends on its difficulty rating and the skill of the assigned Scientist. You can use the Situation Log () in the left side menu to return to the Anomalies you have left unresearched.

    What to do

    1. Survey Systems around you to find Anomalies.

    2. Open Situation Log in the left navigation panel.

    3. Choose an available Anomaly and assign a Scientist to study it.

  3. 3. Researching Technologies

    Technologies are divided into one of 3 areas:

    Physics, Society, and Engineering.

    You may research a technology in each area simultaneously.

    Your Research speed is based on the amount of Research your Empire generates, which is produced by Buildings and Districts on colonized Planets, and by Research Stations in owned star systems.

    What to do

    1. Open Technology from the left navigation panel.

    2. Click on any empty slot and select one technology from the list to start researching it.

  4. 4. Expanding using Starbases

    The most effective way of expanding the borders of your Empire is through the construction of Starbases (Outposts). This can only be done in systems that have already been Surveyed.

    To build a Starbase, order a Construction Ship to construct a Starbase. The presence of a Starbase allows for further construction of Research Stations and Mining Stations, as well as the colonization of any habitable Planets in the system.

    What to do

    1. Open the Galaxy View by clicking the button in the central bottom part of the screen.

    2. Choose a construction ship from the button in the left bottom part of the screen.

    3. Right-click an unclaimed system and select "Build an outpost".

  5. 5. Colonizing Planets

    Colonizing other planets allows your  Population to spread beyond its initial planet and gains you access to more Resources for your Empire. Some Planets are generally more habitable than others, so consider where you settle new Colonies.

    To colonize a habitable planet, it must reside within the borders of your Empire, and have been surveyed by a Science ship.

    What to do

    1. Select your shipyard in the Outliner (right side of the screen).

    2. Select the Shipyard tab in the bottom of the Shipyard window.

    3. Build a Colony ship.

    4. Select a habitable planet and click "Colonize".

  6. 6. Excavating Archaeology Sites

    Archaeological Sites can be discovered while Surveying or be uncovered after a Planet has been colonized.

    As long as an Archaeological Site is within the borders of an Empire, that Empire can task a Science Ship to excavate the site. The duration of an excavation is determined by the difficulty rating of the Archaeological Site.

    What to do

    1. Open the Situation Log in the left navigation panel or press F2 button.

    2. In Situation Log bookmark choose one of the archaeology projects (Icon of shovel in soil heap).

    3. Use the "go to" button to move to the archaeological site.

    4. Choose a Science ship from the button in the left bottom part of the screen.

    5. Right-click on the shovel icon and choose "excavate site" option.

    6. Choose an Archeological site.

    7. Start the project.

Chapter 2: Economy

  1. 1. Basic Resources

    Basic Resources involve Energy Credits, Minerals and Food.

    These resources are produced primarily by the Buildings on your Planets or by Mining Stations. The basic resources are all gathered and stockpiled on a monthly basis and ought to be quickly scouted, exploited, and developed.

    What to do

    1. Select the Construction Ship in the Outliner (right side of the screen).

    2. Open the Galaxy View (bottom part of the screen).

    3. Choose a claimed system, and right-click it.

    4. Select Build Mining Stations

  2. 2. Advanced Resources

    Advanced Resources involve Alloys and Consumer Goods.

    They are refined from Minerals by Buildings and Districts on colonized Planets.

    Alloys have a military application, which is needed to construct Ships and Starbases. Consumer Goods represents the various gadgets, luxuries and goods necessary to keep your  Population content.

    What to do

    1. Select a Planet (available in the Outliner on the right side of the screen).

    2. Click on an empty Building Slot.

    3. Build Alloy Foundries.

  3. 3. Abstract Resources

    Abstract Resources represent the non-physical assets of Influence and Unity.

    Influence is earned by having other Empires as Rivals or Protectorates. Influence is often spent on expanding your borders through Starbases and Claims or on enacting Edicts.

    Unity is primarily gained from planetary buildings, and is used to adopt new Traditions.

  4. 4. Strategic Resources

    Strategic Resources are rare and required to build and maintain advanced buildings and ship components. They are much harder to obtain than basic resources and are therefore also highly valued. Natural strategic resource deposits are always visible but require specific Technologies to exploit.

  5. 5. Trade

    Trade is derived from civilian day-to-day economic activity.

    If connected to your Capital Planet through a Trade Route, the Starbase will provide the  Trade Trade of a system in the form of Energy Credits, Consumer Goods or Unity, based on the trade policy of the Empire.

    What to do

    1. Open Galaxy View by clicking the button in the central bottom part of the screen.

    2. Select a Construction Ship in the Outliner (right side of the screen) or in bottom left tab.

    3. Right-click an unclaimed system and select "Build an outpost".

  6. 6. Planetary Management

    Planetary Management involves District Creation, Building Construction, managing the  Population and its growth, as well as setting up garrisons for planetary defenses.

    Planets are a vital part of a galactic Empire as they provide the overwhelming majority of Resources and the  Population required for an Empire to grow and prosper.

    What to do

    1. Select a planet (available in the Outliner on the right side of the screen).

    2. Click on an empty Building Slot.

    3. Build Resource Silos.

  7. 7. Constructing Ships

    All ships are constructed and repaired at Starbases where there is a Shipyard Module. Ships are classified into utility and military vessels.

    Utility ships include Science Ships, Construction Ships and

    Colony Ships.

    Military Ships represent all armed vessels of an Empire and unlike utility ships they can be grouped together into Fleets that can be led by an Admiral

    What to do

    1. Select the Shipyard (available in the Outliner on the right side of the screen).

    2. Click on the Shipyard tab.

    3. Build a Science Ship.

Chapter 3: Diplomacy

  1. 1. Making First Contact

    When encountering a new alien species for the first time, a series of challenges must be completed by an envoy. How you choose to handle these challenges will influence their opinion of your Empire.

    What to do

    1. Explore the galaxy until you encounter another Empire.

    2. Go to the Situation Log and select the contact event.

    3. Assign an envoy to establish diplomatic channels with the other Empire.

  2. 2. Encountering Pre-FTL Species

    Some civilizations have yet to develop the Technology necessary for interstellar space travel. By building an Observation Post that orbits their Planet, you may choose to observe and study them while gaining a boost to your Society Research. Or you may choose to uplift them with your superior technology.

    Uplifted species become part of the Empire that uplifted them and also grants 500 Influence.

    What to do

    1. Select the Construction Ship (available in the Outliner on the right side of the screen)

    2. Open the Galaxy View (bottom of the screen).

    3. Right-click on the system where a primitive species live.

    4. Select Build Observation Post.

  3. 3. Assigning Envoys

    Envoys are minor Leaders and can be assigned to various diplomatic tasks, such as improving your relationship with another Empire or establishing contact with newly discovered Empires. Once an Envoy is assigned to a task it cannot be reassigned again for a year.

    Envoys are vital in managing the Opinion of your Empire among the other civilizations out there.

    What to do

    1. Click on Contacts in the left navigation panel.

    2. Select an Empire you want to improve relations with.

    3. Click on Diplomacy.

    4. Click on Improve Relations.

  4. 4. Gathering Intel

    Intelligence can be used to weaken or gain advantages over other Empires. The amount of information an Empire holds over another is represented by the Intel resource.

    The more Intel you have on another Empire, the more accurate your information will be.

    What to do

    1. Click on Contacts in the left navigation panel.

    2. Select an Empire you want to learn more about.

    3. Click on Diplomacy.

    4. Click on Build Spy Network.

  5. 5. Joining a Galactic Community

    Empires that have met a majority of all other spacefaring civilizations will be invited to join the Galactic Community. Being a member allows them to vote on new laws in the senate. Laws that are passed will be enforced for all other members.

    What to do

    So this is how liberty dies...

    ...with thunderous applause.

  6. 6. Fallen Empires

    Fallen Empires are the stagnant remnants of the galactic powers of old. Though mere shadows of what they once were, they still possess incredibly advanced technology. Galactic affairs are of little interest to them, and they rarely venture beyond their own space.

Chapter 4: Politics

  1. 1. Adopting Traditions

    Traditions are adopted using Unity and allows an Empire to specialize in a given direction, such as military and rapid expansion, or diplomacy and creating federations.

    Completing a Tradition Tree allows the Empire to pick an Ascension Perk to further enhance itself.

    What to do

    1. Open Society Management in the left navigation panel.

    2. Select a Tradition to adopt.

  2. 2. Settling Policies

    Policies define our Empire's attitude towards various matters: how aggressive our Empire is, how we treat our  citizens, what we view as acceptable and what isn't.

    Policies are different from Edicts in that they cost nothing to implement, but have effects on how other Empires are likely to view us.

    What to do

    1. Open Policies in the left navigation panel.

    2. Click on Diplomatic stance.

    3. Choose one that suits you.

  3. 3. Employing Leaders

    Leaders are your Scientists, Commanders, and Officials.

    You are advised to have leaders for your Military Fleets, for governing your newly colonized Planet and for leading your Science Ships that are sent on exploration missions.

    What to do

    1. Open Leaders in the left navigation panel.

    2. Recruit a Scientist that you can assign to a new science ship later.

  4. 4. Enacting Edicts

    Edicts are Empire modifiers with a fixed cost that an Empire may choose to apply. New edicts must be unlocked through research or events. Continuous edicts can be activated or deactivated anytime by spending Influence.

  5. 5. Keeping a Population Happy

    A happy  Population is a productive  Population.

    But maintaining Happiness can be tricky, and if unhappiness is left unchecked, it can foster Unrest.

    Fortunately, there are many ways to improve happiness on a Planet. Planetary Policies and Edicts, Civics, Species Rights, Buildings, and Ruler Traits can all positively affect Happiness.

    What to do

    1. Select a planet (available in the Outliner on the right side of the screen).

    2. Click on an empty Building Slot.

    3. Build Holo-Theatres.

  6. 6. Managing Factions

    Factions represent political parties and are supported by Pops with matching ethics. Fulfilling issues by a Faction will raise their Approval and the associated happiness of all Pops that has joined it. A happy faction will also generate Unity.

Chapter 5: Warfare

  1. 1. Declaring War

    In order for an Empire to start a War, it needs a Casus Belli - a reason to declare War. A Casus Belli may range from merely humiliating a Rival to exterminating another species.

    Wars can end in two ways: With the Surrender of either side or with a negotiated Status Quo peace.

    What to do

    Choose your enemy wisely.

    1. Open Contacts in the left navigation panel.

    2. Select an Empire you want to attack.

    3. Open Diplomacy.

    4. Click on Declare War.

  2. 2. Getting Claims

    Claims cost Influence and represent territorial ambitions.

    During a War, Claims may be pressed to determine what Systems the victor will gain. It is possible to claim the same System multiple times to gain a stronger Claim on it, which can outbid the competing claims of Allies when going to War together.

    What to do

    1. Open Claims in the left navigation panel.

    2. Choose a system to claim.

    3. Click on Make Claim.

  3. 3. Fighting Enemy Fleets

    To defend your Empire, it is important to have strong Military Fleets. Better military Technologies can be gained through Research that will allow you to upgrade your ships, as well as granting the capacity to maintain larger Fleets.

    Winning battles across the stars is about adapting to the Enemy Loadout and using Effective Counters. Each offensive or defensive component has a countermeasure to it.

    What to do

    1. Click on the Fleet Manager in the left navigation panel

    2. Click on the "plus" button to increase the number of ships in your fleet.

    3. Make sure you have an admiral assigned to every fleet you have.

  4. 4. Defending Your Systems

    Starbases is your defensive cornerstones in your systems. Outposts in key locations can also be upgraded to Starports making it more capable in defending the system by giving it more slots for Defense Modules.

    The self-defense capabilities of a Starbase can be reinforced with the construction of Defense Platforms. Defense Platforms are smaller military stations that are deployed around the Starbase and act as weapons platforms.

    What to do

    1. Click on any Starbase.

    2. Select Defense tab.

    3. Build a Defense Platform.

  5. 5. Designing Ships

    By default, Ship Designs will be auto generated and updated, but to get the edge over tougher opponents you may want to create ship designs that counter the hostile fleet. Shields are tough against lasers, but vulnerable to missiles, while a strong hull protects against ballistics better than against energy weapons.

  6. 6. End Game Crisis

    A Crisis threatens the entire Galaxy and all life within it.

    Rarely will you be ready to face a Crisis on your own. Each time a crisis conquers a Planet it causes diplomatic Threat with all Empires, making them more likely to cooperate against the Crisis.

    Endgame Crises have a Situation Log () entry that keeps count of the casualties on both sides and shows how close the Crisis is to being defeated.

    What to do

    No need to do anything about it right now, but be prepared. Who knows when the crisis will hit?

Then

Starting out: questions

What should I do first in Stellaris?

The game's manual starts with exploration: surveying a solar system, studying anomalies, researching technologies, expanding using starbases, colonizing planets, excavating archaeology sites. 1. Select a Science Ship. 2. Assign a Scientist to the ship if needed. 3. Right-click on the arrow pointing to the systems nearby. 4. Select "Survey System"

Which empire should a beginner play in Stellaris?

The game itself recommends starting as the United Nations of Earth (its Quick Start prompt): Xenophile, Fanatic Egalitarian, Democratic, Beacon of Liberty, Idealistic Foundation, Prosperous Unification, Adaptive, Migratory, Wasteful.

Is there a tutorial in Stellaris?

Yes: the Missions window (a manual of five chapters with suggested actions) and the HUD tutorial for the interface. This page shows the Missions text as the game has it.

Source: localisation/english/tutorial_overview_l_english.yml and prescripted_countries, Stellaris Cygnus v4.5.2 (9776). The chapter of each mission follows the file's own “# Chapter” headings.

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