
Stellaris 4.5.2 civics
Stellaris 4.5.2 has 234 civics players can pick — 93 for regular empires, 57 for megacorporations, 41 for hive minds and 43 for machine intelligences — plus 47 the game keeps for fallen empires and other countries. An empire starts with 2 civic slots (GOVERNMENT_CIVIC_POINTS_BASE).



Regular empires
Megacorporations
Hive Minds
Machine Intelligences
Not for players (fallen empires, primitives, events)
Civics: questions
How many civics can you have in Stellaris?
2 at the start (GOVERNMENT_CIVIC_POINTS_BASE in common/defines); more slots open later through technologies and other unlocks the game lists in its modifiers.
How many civics are in Stellaris 4.5.2?
234 that players can pick and 47 more the game keeps for fallen empires and other countries.
Source: common/governments/civics, Stellaris Cygnus v4.5.2 (9776). Groups are ours, read from each civic's authority rules.