
Stellaris 4.5.2 rare technologies
228 technologies of Stellaris 4.5.2 are rare (is_rare in the files): 63 physics, 111 society, 54 engineering. They show as purple cards, are drawn less often, and many need an event, a relic, a civic or another rare technology first.
Rare physics technologies
| Technology | Area | Tier | Cost | Needs |
|---|---|---|---|---|
| Physics | 0 | 500 | conditions only | |
| Physics | 2 | 3,000 | Detection Array | |
| Physics | 2 | 3,000 | Improved Deflectors | |
| Physics | 2 | 3,000 | — | |
| Physics | 2 | 2,000 | conditions only | |
| Physics | 2 | 2,000 | — | |
| Physics | 2 | 3,000 | Gravitic Sensors | |
| Physics | 2 | 3,000 | conditions only | |
| Physics | 2 | 3,000 | Hyperlane Breach Points | |
| Physics | 2 | 1,250 | — | |
| Physics | 2 | 5,000 | conditions only | |
| Physics | 2 | 3,000 | Gravitic Sensors | |
| Physics | 3 | 6,000 | Basic Cloaking Fields, Shields | |
| Physics | 3 | 4,000 | Storm Manipulation | |
| Physics | 3 | 4,000 | Gravity Snares | |
| Physics | 3 | 4,000 | — | |
| Physics | 3 | 4,000 | Micro Singularity Enhancements | |
| Physics | 3 | 6,000 | conditions only | |
| Physics | 3 | 10,000 | Entropic Recursion, Doctrine: Strange Loop | |
| Physics | 3 | 4,000 | Shields | |
| Physics | 3 | 5,000 | Cosmic Weather Models | |
| Physics | 3 | 8,000 | conditions only | |
| Physics | 3 | 4,000 | Hyperlane Breach Points | |
| Physics | 4 | 10,000 | Extended Combat Algorithms | |
| Physics | 4 | 8,000 | Gravity Manipulation Optimization | |
| Physics | 4 | 12,000 | Advanced Cloaking Fields, Advanced Shields | |
| Physics | 4 | 10,000 | Arkship Mastery, Jump Drive | |
| Physics | 4 | 12,000 | Hyperspace Slipstreams | |
| Physics | 4 | 10,000 | Extended Combat Algorithms, Positronic AI | |
| Physics | 4 | 12,000 | conditions only | |
| Physics | 4 | 10,000 | Arkship Mastery, Dark Matter Drawing | |
| Physics | 4 | 10,000 | Arkship Mastery, Gravitic Sensors, Automated Exploration Protocols | |
| Physics | 4 | 10,000 | Self-Evolving Logic | |
| Physics | 5 | 16,000 | conditions only | |
| Physics | 5 | 70,000 | — | |
| Physics | 5 | 70,000 | Class-3 Singularity | |
| Physics | 5 | 70,000 | Dark Matter Deflectors, Elite Cloaking Fields | |
| Physics | 5 | 70,000 | Hyper Shields | |
| Physics | 5 | 24,000 | Detection Array, Dark Matter Drawing | |
| Physics | 5 | 70,000 | Zero Point Power | |
| Physics | 5 | 24,000 | Mega-Engineering | |
| Physics | 5 | 60,000 | — | |
| Physics | 5 | 60,000 | — | |
| Physics | 5 | 10,000 | conditions only | |
| Physics | 5 | 70,000 | Shrinkspace Depot | |
| Physics | 5 | 24,000 | — | |
| Physics | 5 | 24,000 | Gateway Activation, Mega-Engineering | |
| Physics | 5 | 24,000 | Colossi | |
| Physics | 5 | 50,000 | conditions only | |
| Physics | 5 | 16,000 | Zero Point Power | |
| Physics | 5 | 24,000 | Mega-Engineering | |
| Physics | 5 | 300,000 | conditions only | |
| Physics | 5 | 24,000 | Colossi | |
| Physics | 5 | 70,000 | — | |
| Physics | 5 | 24,000 | Mega-Engineering | |
| Physics | 5 | 24,000 | Mega-Engineering | |
| Physics | 5 | 70,000 | — | |
| Physics | 5 | 30,000 | conditions only | |
| Physics | 5 | 30,000 | conditions only | |
| Physics | 5 | 30,000 | conditions only | |
| Physics | 5 | 200,000 | conditions only | |
| Physics | 5 | 100,000 | conditions only | |
| Physics | 5 | 70,000 | Quantum Innovation Nexus |
Rare society technologies
| Technology | Area | Tier | Cost | Needs |
|---|---|---|---|---|
| Society | 1 | 1,000 | Industrial Agriculture | |
| Society | 1 | 4,000 | — | |
| Society | 1 | 1,250 | conditions only | |
| Society | 2 | 2,000 | Bio-Reactor | |
| Society | 2 | 3,000 | — | |
| Society | 2 | 2,000 | conditions only | |
| Society | 2 | 2,000 | conditions only | |
| Society | 2 | 3,000 | Cloning | |
| Society | 2 | 3,000 | Artificial Moral Codes | |
| Society | 2 | 2,500 | Genome Mapping | |
| Society | 2 | 2,500 | conditions only | |
| Society | 2 | 2,500 | Terrestrial Sculpting, Deep Crust Engineering | |
| Society | 3 | 6,000 | Archaeostudies | |
| Society | 3 | 6,000 | Archaeostudies | |
| Society | 3 | 6,000 | Archaeostudies | |
| Society | 3 | 6,000 | Archaeostudies | |
| Society | 3 | 6,000 | Archaeostudies | |
| Society | 3 | 6,000 | Archaeostudies | |
| Society | 3 | 6,000 | Archaeostudies | |
| Society | 3 | 6,000 | Archaeostudies | |
| Society | 3 | 6,000 | Archaeostudies | |
| Society | 3 | 6,000 | Archaeostudies | |
| Society | 3 | 6,000 | Archaeostudies | |
| Society | 3 | 4,000 | Psionic Aura | |
| Society | 3 | 6,000 | Starhold | |
| Society | 3 | 4,000 | — | |
| Society | 3 | 16,000 | conditions only | |
| Society | 3 | 4,000 | — | |
| Society | 3 | 4,000 | conditions only | |
| Society | 3 | 4,000 | Psionic Theory | |
| Society | 3 | 4,000 | conditions only | |
| Society | 3 | 5,000 | — | |
| Society | 3 | 5,000 | Vitality Boosters | |
| Society | 3 | 6,000 | Gene Tailoring | |
| Society | 3 | 6,000 | Psionic Theory | |
| Society | 3 | 4,000 | Hostile Environment Adaptation | |
| Society | 3 | 6,000 | — | |
| Society | 3 | 5,000 | Subspace Sensors | |
| Society | 4 | 12,000 | Basic Node Culling | |
| Society | 4 | 12,000 | Basic Node Reformatting | |
| Society | 4 | 10,000 | Archaeostudies | |
| Society | 4 | 10,000 | Archaeostudies | |
| Society | 4 | 10,000 | — | |
| Society | 4 | 12,000 | conditions only | |
| Society | 4 | 10,000 | Adaptive Combat Algorithms | |
| Society | 4 | 12,000 | Selected Lineages | |
| Society | 4 | 12,000 | conditions only | |
| Society | 4 | 12,000 | conditions only | |
| Society | 4 | 8,000 | Colonial Centralization, Interstellar Economics | |
| Society | 4 | 8,000 | Gene Tailoring | |
| Society | 4 | 12,000 | conditions only | |
| Society | 4 | 8,000 | Epigenetic Triggers | |
| Society | 4 | 10,000 | — | |
| Society | 4 | 12,000 | Nano-Vitality Crops | |
| Society | 4 | 10,000 | Telepathy | |
| Society | 4 | 8,000 | Psionic Aura | |
| Society | 4 | 10,000 | Telepathy | |
| Society | 4 | 10,000 | Subdermal Stimulation, Galactic Bureaucracy | |
| Society | 4 | 12,000 | conditions only | |
| Society | 4 | 12,000 | conditions only | |
| Society | 4 | 12,000 | conditions only | |
| Society | 5 | 70,000 | Evasion Darts | |
| Society | 5 | 70,000 | Aspis Bastion | |
| Society | 5 | 70,000 | — | |
| Society | 5 | 70,000 | Molecular-Revitalization Institute | |
| Society | 5 | 70,000 | conditions only | |
| Society | 5 | 70,000 | conditions only | |
| Society | 5 | 24,000 | conditions only | |
| Society | 5 | 24,000 | Colossi | |
| Society | 5 | 70,000 | Sky Dome | |
| Society | 5 | 24,000 | Galactic Campaigns | |
| Society | 5 | 70,000 | — | |
| Society | 5 | 70,000 | — | |
| Society | 5 | 70,000 | Snare Darts | |
| Society | 5 | 24,000 | Mega-Engineering | |
| Society | 5 | 70,000 | Galactic Commerce Hub | |
| Society | 5 | 70,000 | — | |
| Society | 5 | 60,000 | Psionic Theory | |
| Society | 5 | 60,000 | Psionic Theory | |
| Society | 5 | 60,000 | Psionic Theory | |
| Society | 5 | 60,000 | Psionic Theory | |
| Society | 5 | 60,000 | Psionic Theory | |
| Society | 5 | 70,000 | conditions only | |
| Society | 5 | 24,000 | Mega-Engineering | |
| Society | 5 | 24,000 | Mega-Engineering | |
| Society | 5 | 70,000 | — | |
| Society | 5 | 70,000 | Nourishment Complex | |
| Society | 5 | 70,000 | — | |
| Society | 5 | 70,000 | Virtual Bliss Plaza | |
| Society | 5 | 70,000 | Prey Tracker | |
| Society | 5 | 20,000 | Precognition Interface | |
| Society | 5 | 24,000 | Psi Jump Drive | |
| Society | 5 | 20,000 | conditions only | |
| Society | 5 | 20,000 | conditions only | |
| Society | 5 | 20,000 | conditions only | |
| Society | 5 | 24,000 | Psionic Theory | |
| Society | 5 | 70,000 | conditions only | |
| Society | 5 | 70,000 | Fractal Administration Processes | |
| Society | 5 | 70,000 | Intelligent Adaptive Spore Launcher | |
| Society | 5 | 24,000 | — | |
| Society | 5 | 70,000 | — | |
| Society | 5 | 24,000 | Mega-Engineering | |
| Society | 5 | 24,000 | — | |
| Society | 5 | 30,000 | conditions only | |
| Society | 5 | 30,000 | conditions only | |
| Society | 5 | 30,000 | conditions only | |
| Society | 5 | 70,000 | Fiend Disabler | |
| Society | 5 | 70,000 | — | |
| Society | 5 | 70,000 | Weaver Swift Shooter | |
| Society | 5 | 70,000 | Justice Complex | |
| Society | 5 | 20,000 | conditions only |
Rare engineering technologies
| Technology | Area | Tier | Cost | Needs |
|---|---|---|---|---|
| Engineering | 1 | 4,000 | — | |
| Engineering | 2 | 3,000 | Improved Corvette Hulls | |
| Engineering | 2 | 3,000 | conditions only | |
| Engineering | 2 | 2,500 | Starhold | |
| Engineering | — | 2,000 +5,000/lvl | conditions only | |
| Engineering | 2 | 3,000 | — | |
| Engineering | 2 | 3,000 | conditions only | |
| Engineering | 3 | 4,000 | Improved Destroyer Hulls | |
| Engineering | 3 | 6,000 | Star Fortress, Modular Engineering | |
| Engineering | 3 | 6,000 | Wormhole Stabilization, UV Lasers | |
| Engineering | 4 | 8,000 | Improved Cruiser Hulls | |
| Engineering | 4 | 20,000 | Habitat Expansion, Citadel | |
| Engineering | 4 | 10,000 | Artificial Specialists, Galactic Administration, Positronic AI | |
| Engineering | 4 | 10,000 | Assembly Patterns | |
| Engineering | 4 | 8,000 | — | |
| Engineering | 4 | 8,000 | Cross-Model Standardization, Artificial Administration | |
| Engineering | 4 | 10,000 | Orbital Habitats, Star Fortress | |
| Engineering | 4 | 8,000 | Binary Motivators, Galactic Administration | |
| Engineering | 4 | 8,000 | Binary Motivators, Galactic Administration | |
| Engineering | 4 | 10,000 | Arkship Mastery, Planetary Engineering | |
| Engineering | 4 | 8,000 | Machine Template System, Galactic Administration | |
| Engineering | 4 | 12,000 | conditions only | |
| Engineering | 5 | 16,000 | Improved Battleship Hulls | |
| Engineering | 5 | 24,000 | Improved Titan Hulls | |
| Engineering | 5 | 70,000 | Affluence Emporium | |
| Engineering | 5 | 70,000 | — | |
| Engineering | 5 | 60,000 | — | |
| Engineering | 5 | 24,000 | Colossi | |
| Engineering | 5 | 70,000 | Hyper-Forge | |
| Engineering | 5 | 24,000 | conditions only | |
| Engineering | 5 | 24,000 | Titans | |
| Engineering | 5 | 24,000 | Colossi | |
| Engineering | 5 | 70,000 | Impulse Thrusters | |
| Engineering | 5 | 70,000 | Dimensional Replicator | |
| Engineering | 5 | 70,000 | — | |
| Engineering | 5 | 70,000 | conditions only | |
| Engineering | 5 | 70,000 | — | |
| Engineering | 5 | 20,000 | Titans | |
| Engineering | 5 | 24,000 | conditions only | |
| Engineering | 5 | 16,000 | conditions only | |
| Engineering | 5 | 24,000 | Zero Point Power | |
| Engineering | 5 | 24,000 | — | |
| Engineering | 5 | 24,000 | — | |
| Engineering | 5 | 20,000 | — | |
| Engineering | 5 | 70,000 | conditions only | |
| Engineering | 5 | 24,000 | Colossi | |
| Engineering | 5 | 70,000 | Quantum Drilling Plant | |
| Engineering | 5 | 70,000 | — | |
| Engineering | 5 | 70,000 | conditions only | |
| Engineering | 5 | 24,000 | Mega-Engineering | |
| Engineering | 5 | 70,000 | — | |
| Engineering | 5 | 70,000 | Robot Manufacturing Nexus | |
| Engineering | 5 | 16,000 | conditions only | |
| Engineering | 5 | 24,000 | conditions only |
Rare technologies: questions
What makes a technology rare in Stellaris?
The game marks it with is_rare = yes (228 in 4.5.2). Rare cards are purple, usually have a lower draw weight, and some are only offered after an event, a special project, a relic or a council trait raises their weight.