
Stellaris 4.5.2 traditions
Stellaris 4.5.2 has 33 tradition trees with 168 traditions: 24 trees any empire may pick (some only for gestalt or other empire types) and 9 opened by ascension perks. An empire adopts up to 7; each tree has an adoption bonus, five traditions and a completion bonus, paid for with unity.
Tradition trees























Ascension trees
Trees whose conditions name an ascension perk: they open with that ascension path.









What a tradition costs
Our reading of the formula the game's defines spell out in a comment: cost = 300 + (8 × traditions taken)^1.8 unity (TRADITION_COST_AMOUNTS, TRADITION_COST_TRADITION, TRADITION_COST_TRADITION_EXP), then +0.2% per point of empire size above the base (EMPIRE_SIZE_TRADITION_COST_PENALTY) and the galaxy's tradition cost setting.
How it's counted
Whether adoptions count among the traditions taken is not said.
| Traditions taken | Next costs (unity, base) |
|---|---|
| 0 | 300 |
| 1 | 342 |
| 5 | 1,065 |
| 10 | 2,964 |
| 15 | 5,827 |
| 20 | 9,577 |
| 25 | 14,163 |
| 30 | 19,548 |
| 35 | 25,703 |
| 40 | 32,605 |
| 45 | 40,234 |
Traditions: questions
How many tradition trees can you have in Stellaris?
7 (TRADITION_CATEGORIES_MAX, Stellaris 4.5.2). Every finished tree's completion bonus also opens an ascension perk slot.
How much do traditions cost?
By the defines' formula, 300 unity for the first and 2,964 after ten, before empire size (+0.2% per point above the base) and the galaxy setting.
Source: common/tradition_categories, common/traditions, common/defines, Stellaris Cygnus v4.5.2 (9776).