
Xeno Preserve
Xeno Preserve is an amenities building in Stellaris 4.5.2. It costs 800 Minerals and takes 600 days to build, with an upkeep of 10 Energy Credits a month. It adds 200 Xeno-Keepers jobs. Housing +3,000.
Jobs Xeno Preserve adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 Xeno-Keepersfor every empire
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
800Minerals
80Alloys — Nomadic empire- Nomadic empire
- Upkeep a month
10Energy Credits
What Xeno Preserve does
- +1,500Amenities
How to unlock Xeno Preserve
No technology needed.
- Owner
- Fallen Empire
- Xenophile
- Not: Wilderness empire
In the game
A highly sophisticated preserve that maintains the natural habitat of the "preserved" alien species perfectly.
ID
building_fe_xeno_zooXeno Preserve: questions
How much does Xeno Preserve cost in Stellaris?
800 Minerals, 600 days to build; upkeep 10 Energy Credits a month (common/buildings, base values).
What jobs does Xeno Preserve give?
200 Xeno-Keepers for every empire.
What is the ID of Xeno Preserve?
building_fe_xeno_zoo (common/buildings, Stellaris 4.5.2).
Source: common/buildings/13_fallen_empire_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
