StellarisDB

Xeno Preserve

Amenities building
CapitalNot built directly

Xeno Preserve is an amenities building in Stellaris 4.5.2. It costs 800 Minerals and takes 600 days to build, with an upkeep of 10 Energy Credits a month. It adds 200 Xeno-Keepers jobs. Housing +3,000.

Cost
800Minerals
Upkeep
10Energy Credits
Build time
600 days
Housing
+3000
ID
building_fe_xeno_zoo

Jobs Xeno Preserve adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
800Minerals
80Alloys — Nomadic empire
  • Nomadic empire
Upkeep a month
10Energy Credits

What Xeno Preserve does

On the planet
  • +1,500Amenities

How to unlock Xeno Preserve

No technology needed.

Shown when (potential)
  • Owner
    • Fallen Empire
    • Xenophile
    • Not: Wilderness empire

In the game

A highly sophisticated preserve that maintains the natural habitat of the "preserved" alien species perfectly.

ID

building_fe_xeno_zoo

Xeno Preserve: questions

How much does Xeno Preserve cost in Stellaris?

800 Minerals, 600 days to build; upkeep 10 Energy Credits a month (common/buildings, base values).

What jobs does Xeno Preserve give?

200 Xeno-Keepers for every empire.

What is the ID of Xeno Preserve?

building_fe_xeno_zoo (common/buildings, Stellaris 4.5.2).

Source: common/buildings/13_fallen_empire_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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