StellarisDB

Neural Stabilizer

Government building

Neural Stabilizer is a government building in Stellaris 4.5.2. It costs 1,500 Alloys, 300 Exotic Gases, 600 Advanced Logic and takes 480 days to build, with an upkeep of 5 Energy Credits, 1 Exotic Gases a month.

Cost
1,500Alloys300Exotic Gases600Advanced Logic
Upkeep
5Energy Credits1Exotic Gases
Build time
480 days
Housing
—
ID
building_lathe_stabilisator

Jobs Neural Stabilizer adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Adds no jobs.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
1,500Alloys300Exotic Gases600Advanced Logic
Upkeep a month
5Energy Credits1Exotic Gases

What Neural Stabilizer does

Only in some cases
    • +10Stability

How to unlock Neural Stabilizer

No technology needed.

Shown when (potential)

In the game

Stabilization systems filter out the computing noise generated when physical distress overcomes Neural Chips. The reduction in interferences means an increase in global output.

ID

building_lathe_stabilisator

Neural Stabilizer: questions

How much does Neural Stabilizer cost in Stellaris?

1,500 Alloys, 300 Exotic Gases, 600 Advanced Logic, 480 days to build; upkeep 5 Energy Credits, 1 Exotic Gases a month (common/buildings, base values).

What is the ID of Neural Stabilizer?

building_lathe_stabilisator (common/buildings, Stellaris 4.5.2).

Source: common/buildings/20_machine_age_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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