StellarisDB

Makeshift Farms

Resource building
Not built directlyEmpire limit 1

Makeshift Farms is a resource building in Stellaris 4.5.2. It costs 200 Minerals and takes 180 days to build, with an upkeep of 1 Energy Credits a month. It adds 1,000 Homesteaders jobs.

Cost
200Minerals
Upkeep
1Energy Credits
Build time
180 days
Housing
—
ID
building_low_tech_farm

Jobs Makeshift Farms adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
200Minerals
Upkeep a month
1Energy Credits

How to unlock Makeshift Farms

No technology needed.

Shown when (potential)
Destroyed or converted when (destroy_trigger)

In the game

Hardscrabble farmsteads tilling the soil for meager returns.

ID

building_low_tech_farm

Makeshift Farms: questions

How much does Makeshift Farms cost in Stellaris?

200 Minerals, 180 days to build; upkeep 1 Energy Credits a month (common/buildings, base values).

What jobs does Makeshift Farms give?

1,000 Homesteaders for every empire.

What is the ID of Makeshift Farms?

building_low_tech_farm (common/buildings, Stellaris 4.5.2).

Source: common/buildings/16_first_contact_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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