StellarisDB

Hanging Cities

Amenities building
Not built directly

Hanging Cities is an amenities building in Stellaris 4.5.2. It costs 400 Minerals and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds 500 Content Terraformers jobs. Housing +2,000.

Cost
400Minerals
Upkeep
2Energy Credits
Build time
360 days
Housing
+2000
ID
building_solarpunk_organic_paradise

Jobs Hanging Cities adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
400Minerals
40Alloys — Nomadic empire
  • Nomadic empire
Upkeep a month
2Energy Credits

How to unlock Hanging Cities

No technology needed.

Shown when (potential)
  • Owner
    • Is primitive
Destroyed or converted when (destroy_trigger)
  • Owner
    • Not: Is primitive

In the game

Cities covered in grand forests, bringing the inhabitants closer to nature.

ID

building_solarpunk_organic_paradise

Hanging Cities: questions

How much does Hanging Cities cost in Stellaris?

400 Minerals, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).

What jobs does Hanging Cities give?

500 Content Terraformers for every empire.

What is the ID of Hanging Cities?

building_solarpunk_organic_paradise (common/buildings, Stellaris 4.5.2).

Source: common/buildings/11_primitive_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

Spotted a mistake on this page?