
Hanging Cities
Hanging Cities is an amenities building in Stellaris 4.5.2. It costs 400 Minerals and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds 500 Content Terraformers jobs. Housing +2,000.
Jobs Hanging Cities adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
for every empire
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
400Minerals
40Alloys — Nomadic empire- Nomadic empire
- Upkeep a month
2Energy Credits
How to unlock Hanging Cities
No technology needed.
- Owner
- Is primitive
Destroyed or converted when (destroy_trigger)
- Owner
- Not: Is primitive
In the game
Cities covered in grand forests, bringing the inhabitants closer to nature.
ID
building_solarpunk_organic_paradiseHanging Cities: questions
How much does Hanging Cities cost in Stellaris?
400 Minerals, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).
What jobs does Hanging Cities give?
500 Content Terraformers for every empire.
What is the ID of Hanging Cities?
building_solarpunk_organic_paradise (common/buildings, Stellaris 4.5.2).
Source: common/buildings/11_primitive_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
