StellarisDB

Absolute Commodifiers

Civic · Not for players (fallen empires, primitives, events)
Not for playersLocked after creation

Absolute Commodifiers is a civic in Stellaris 4.5.2 that players cannot pick. Not with Gestalt Consciousness.

Kind
Civic
Group
Not for players
Players can pick it
no
Clashes with
0
ID
civic_caravaneer_fleet3
Absolute Commodifiers

What Absolute Commodifiers does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

No modifier lines in the files.

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

In the view of this society, everything is an object. Everyone can be bought, and everything can be sold. Including garbage. Especially garbage.

Try it in the empire builder →

Absolute Commodifiers: questions

What are the requirements for Absolute Commodifiers in Stellaris?

No ethic, authority or civic requirement. Not with Gestalt Consciousness. Players cannot pick it.

Can Absolute Commodifiers be changed after the game starts?

No — the files set it as not modifiable after the empire is created (modification = no).

What is the ID of Absolute Commodifiers?

civic_caravaneer_fleet3 (Stellaris 4.5.2).

Source: common/governments/civics/01_special_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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