
Restored Mind
Restored Mind is a civic in Stellaris 4.5.2 that players cannot pick. Requirements: Gestalt Consciousness. It gives -50% Empire Size Effect and +500% Automated Workforce Efficiency.
What Restored Mind does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- -50%Empire Size Effect
- +500%Automated Workforce Efficiency
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Country type: Awakened Empire
- Ethic: Gestalt Consciousness
In the game
An ancient consciousness reforged at last, and driven by modern instincts.
Try it in the empire builder →
Restored Mind: questions
What are the requirements for Restored Mind in Stellaris?
Gestalt Consciousness. Players cannot pick it.
What does the Restored Mind civic do?
It gives -50% Empire Size Effect and +500% Automated Workforce Efficiency.
Can Restored Mind be changed after the game starts?
No — the files set it as not modifiable after the empire is created (modification = no).
What is the ID of Restored Mind?
civic_restored_mind (Stellaris 4.5.2).
Source: common/governments/civics/01_special_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).