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Restored Mind

Civic · Not for players (fallen empires, primitives, events)
Not for playersLocked after creation

Restored Mind is a civic in Stellaris 4.5.2 that players cannot pick. Requirements: Gestalt Consciousness. It gives -50% Empire Size Effect and +500% Automated Workforce Efficiency.

Kind
Civic
Group
Not for players
Players can pick it
no
Clashes with
0
ID
civic_restored_mind
Restored Mind

What Restored Mind does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

  • -50%Empire Size Effect
  • +500%Automated Workforce Efficiency

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

An ancient consciousness reforged at last, and driven by modern instincts.

Try it in the empire builder →

Restored Mind: questions

What are the requirements for Restored Mind in Stellaris?

Gestalt Consciousness. Players cannot pick it.

What does the Restored Mind civic do?

It gives -50% Empire Size Effect and +500% Automated Workforce Efficiency.

Can Restored Mind be changed after the game starts?

No — the files set it as not modifiable after the empire is created (modification = no).

What is the ID of Restored Mind?

civic_restored_mind (Stellaris 4.5.2).

Source: common/governments/civics/01_special_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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