
Ancient Ruination Glare
Ancient Ruination Glare is a titanic weapon component in Stellaris 4.5.2. It deals 5,000–10,000 damage every 9 days (90 combat ticks) at range 125, accuracy 85% and tracking 0%. It costs 2,083 Alloys, 125 Minor Artifacts and uses 500 power. Unlocked by Ancient Ruination Glare.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 5,000–10,000
- Cooldown
- 9 days (90 ticks)
- Damage a day
- 833.33
- Range
- 125
- Accuracy
- 85%
- Tracking
- 0%
- Hull damage
- 125%
- Shield damage
- 50%
- Armor damage
- 175%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 1.5–6 days
Cost and upkeep
- Cost
2,083Alloys
125Minor Artifacts- Upkeep a month
1.82Alloys
12.15Energy Credits — Not: Uses bio-ships- Empire
- Not: Uses bio-ships
12.15Food — Uses bio-ships- Empire
- Uses bio-ships
- Empire
Other sizes and versions
How to get it
In the game
Tremendous medium range firepower will enable our titans to break through enemy lines. These ancient cannons were once the foundation upon which a galactic empire was built.
ID
ARCHAEO_TITANSource: common/component_templates/00_weapons_archaeotechnology.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).