StellarisDB

Ancient Ruination Glare

titanic weapon component

Ancient Ruination Glare is a titanic weapon component in Stellaris 4.5.2. It deals 5,000–10,000 damage every 9 days (90 combat ticks) at range 125, accuracy 85% and tracking 0%. It costs 2,083 Alloys, 125 Minor Artifacts and uses 500 power. Unlocked by Ancient Ruination Glare.

Cost
2,083Alloys125Minor Artifacts
Power
-500
Damage
5,000–10,000
Cooldown
9 days
Range
125
ID
ARCHAEO_TITAN
Open in the ship designer (Titan)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
5,000–10,000
Cooldown
9 days (90 ticks)
Damage a day
833.33
Range
125
Accuracy
85%
Tracking
0%
Hull damage
125%
Shield damage
50%
Armor damage
175%
Shield penetration
0%
Armor penetration
0%
Windup
1.5–6 days

Cost and upkeep

Cost
2,083Alloys125Minor Artifacts
Upkeep a month
1.82Alloys
12.15Energy Credits — Not: Uses bio-ships
  • Empire
    • Not: Uses bio-ships
12.15Food — Uses bio-ships
  • Empire
    • Uses bio-ships

Other sizes and versions

How to get it

In the game

Tremendous medium range firepower will enable our titans to break through enemy lines. These ancient cannons were once the foundation upon which a galactic empire was built.

ID

ARCHAEO_TITAN

Source: common/component_templates/00_weapons_archaeotechnology.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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