StellarisDB

Psionic Bio-Lightning

large weapon component

Psionic Bio-Lightning is a large weapon component in Stellaris 4.5.2. It deals 1–139 damage every 2.35 days (23.5 combat ticks) at range 70, accuracy 100% and tracking 30%. It costs 145 Alloys, 0.63 Zro and uses 70 power. Unlocked by Psionic Lightning.

Cost
145Alloys0.63Zro
Power
-70
Damage
1–139
Cooldown
2.35 days
Range
70
ID
BIO_PSIONIC_LIGHTNING
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
1–139
Cooldown
2.35 days (23.5 ticks)
Damage a day
29.79
Range
70
Accuracy
100%
Tracking
30%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
100%
Windup
0.9–3.4 days

Cost and upkeep

Cost
145Alloys0.63Zro
Upkeep a month
0.9Food0.18Alloys

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

A deadly amalgamation of electrical charges and ethereal energy. These bioelectric glands generate weaponized bolts of burning plasma infused with psionic properties.

ID

BIO_PSIONIC_LIGHTNING

Source: common/component_templates/00_shroud_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?