
Psionic Lightning
Psionic Lightning is a large weapon component in Stellaris 4.5.2. It deals 1–139 damage every 2.35 days (23.5 combat ticks) at range 70, accuracy 100% and tracking 30%. It costs 145 Alloys, 0.63 Zro and uses 70 power. Unlocked by Psionic Lightning.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 1–139
- Cooldown
- 2.35 days (23.5 ticks)
- Damage a day
- 29.79
- Range
- 70
- Accuracy
- 100%
- Tracking
- 30%
- Hull damage
- 100%
- Shield damage
- 100%
- Armor damage
- 100%
- Shield penetration
- 100%
- Armor penetration
- 100%
- Windup
- 0.9–3.4 days
Cost and upkeep
- Cost
145Alloys
0.63Zro- Upkeep a month
0.18Alloys
0.9Energy Credits
How to get it
- Any of
- Empire
- Not: Uses bio-ships
- Is arkship ship
- Empire
In the game
By establishing a temporary psionic connection between one ship and another, a direct charge of mental power can be discharged to devastating effect. Such raw energy is capable of confusing ship systems and influencing the minds of the crew within.
ID
PSIONIC_LIGHTNINGSource: common/component_templates/00_shroud_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).