
Penal Artisan
Penal Artisan is a worker job in Stellaris 4.5.2. For every 100 jobs filled it produces 3 Consumer Goods and costs 3 Minerals a month. Prison Industrial District adds it.
What a Penal Artisan produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
3Minerals
1Minerals — Carrier flag: has_produce_requisitorium; Country uses consu…- Carrier flag: has_produce_requisitorium
- owner.overlord
- Country uses consumer goods
- Produces per 100 jobs
+3Consumer Goods
-3Consumer Goods — Carrier flag: has_produce_requisitorium; Country uses consu…- Carrier flag: has_produce_requisitorium
- owner.overlord
- Country uses consumer goods
Where Penal Artisans come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
Who can work it
- Has owner
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
- Owner
- Not: Gestalt Consciousness
In the game
These trained prisoners manufacture domestic and luxury goods of various types.
Penal Artisan: questions
What does a Penal Artisan produce in Stellaris?
For every 100 jobs filled: produces 3 Consumer Goods, upkeep 3 Minerals a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
How do I get Penal Artisans jobs?
From Prison Industrial District.
Source: common/pop_jobs/03_worker_jobs.txt, Stellaris Cygnus v4.5.2 (9776).