StellarisDB

Penal Metallurgist

Worker job
alloys

Penal Metallurgist is a worker job in Stellaris 4.5.2. For every 100 jobs filled it produces 1.5 Alloys and costs 3 Minerals a month. Prison Industrial District adds it.

Produces
+1.5Alloys
Upkeep
3Minerals
Per
100 jobs filled, a month
Sources
1
ID
foundry_prison_worker

What a Penal Metallurgist produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
3Minerals
2Minerals — Carrier flag: has_material_requisitorium
  • Carrier flag: has_material_requisitorium
Produces per 100 jobs
+1.5Alloys
-1Alloys — Carrier flag: has_material_requisitorium
  • Carrier flag: has_material_requisitorium

Where Penal Metallurgists come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

Who can work it

  • Has owner
  • Not: Is being purged
  • Not: Is being assimilated
  • Is sapient
  • Owner
    • Not: Gestalt Consciousness

In the game

Trained prisoners are used to turn raw minerals into durable alloys used in various advanced construction.

Penal Metallurgist: questions

What does a Penal Metallurgist produce in Stellaris?

For every 100 jobs filled: produces 1.5 Alloys, upkeep 3 Minerals a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

How do I get Penal Metallurgists jobs?

From Prison Industrial District.

Source: common/pop_jobs/03_worker_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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