
Scientist
Scientist is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 1 Physics Research, 1 Engineering Research, 1 Society Research and costs 1 Consumer Goods a month. Laboratory Complex adds it.
What a Scientist produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
1Consumer Goods- Produces per 100 jobs
+1Physics Research
+1Engineering Research
+1Society Research
Where Scientists come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
Other effects of the job
- +0.2Naval Capacity
when…
- local or sector governor has trait
Who can work it
- Has owner
- Is sapient
- Owner
- Low-tech start
In the game
Our former masters ignored our gifts and downplayed our intelligence. Now, the keenest minds among us are free to follow their ambition.
Scientist: questions
What does a Scientist produce in Stellaris?
For every 100 jobs filled: produces 1 Physics Research, 1 Engineering Research, 1 Society Research, upkeep 1 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
How do I get Scientists jobs?
From Laboratory Complex.
Source: common/pop_jobs/09_first_contact_jobs.txt, Stellaris Cygnus v4.5.2 (9776).
