StellarisDB

Scientist

Specialist job
research

Scientist is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 1 Physics Research, 1 Engineering Research, 1 Society Research and costs 1 Consumer Goods a month. Laboratory Complex adds it.

Produces
+1Physics Research+1Engineering Research+1Society Research
Upkeep
1Consumer Goods
Per
100 jobs filled, a month
Sources
1
ID
low_tech_researcher

What a Scientist produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
1Consumer Goods
Produces per 100 jobs
+1Physics Research+1Engineering Research+1Society Research

Where Scientists come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

Other effects of the job

Who can work it

  • Has owner
  • Is sapient
  • Owner
    • Low-tech start

In the game

Our former masters ignored our gifts and downplayed our intelligence. Now, the keenest minds among us are free to follow their ambition.

Scientist: questions

What does a Scientist produce in Stellaris?

For every 100 jobs filled: produces 1 Physics Research, 1 Engineering Research, 1 Society Research, upkeep 1 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

How do I get Scientists jobs?

From Laboratory Complex.

Source: common/pop_jobs/09_first_contact_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?