StellarisDB

Neural Chip

Computing Component job
research

Neural Chip is a computing component job in Stellaris 4.5.2. For every 100 jobs filled it produces 0.38 Society Research, 0.38 Engineering Research, 0.38 Physics Research, 0.03 Advanced Logic and costs 4.5 Energy Credits a month.

Produces
+0.38Society Research+0.38Engineering Research+0.38Physics Research+0.03Advanced Logic
Upkeep
4.5Energy Credits
Per
100 jobs filled, a month
Sources
0
ID
neural_chip

What a Neural Chip produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
4.5Energy Credits
Produces per 100 jobs
+0.38Society Research+0.38Engineering Research+0.38Physics Research+0.03Advanced Logic

Where Neural Chips come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

No building, district or zone in the files adds this job; events or other jobs create it.

Who can work it

In the game

A single Neural Chip is inconsequential. Once connected, their processing capabilities increase exponentially.

Neural Chip: questions

What does a Neural Chip produce in Stellaris?

For every 100 jobs filled: produces 0.38 Society Research, 0.38 Engineering Research, 0.38 Physics Research, 0.03 Advanced Logic, upkeep 4.5 Energy Credits a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

Source: common/pop_jobs/13_machine_age_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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