
Squire
Squire is a worker job in Stellaris 4.5.2. For every 100 jobs filled it costs 0.5 Alloys a month.
What a Squire produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
0.5Alloys
0.5Alloys — Modifier: Lover's Pox- Planet
- Modifier: Lover's Pox
- Planet
Where Squires come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
No building, district or zone in the files adds this job; events or other jobs create it.
Other effects of the job
- +0.5Planetary Defense Armies
- +2.5%Job Efficiency for Knights
- +0.5%Upkeep for Lord Commanders and Knights
- +1.3%Job Efficiency for Lord Commanders
- +200Amenities
when…
- +0.1Monthly Organic Pop Growth
when…
- Planet
- Modifier: Lover's Pox
- +0.5Planetary Defense Armies
when…
- Owner
- any owned leader
- Is councilor
- Trait: Esteemed Quartermaster
- any owned leader
- +1Naval Capacity
when…
- +0.5Naval Capacity
when…
- Owner
- any owned leader
- Is councilor
- Trait: Esteemed Quartermaster
- any owned leader
- +0.1Monthly Organic Pop Growth
when…
- can use bonus pop growth
- Colony: colony
- Planet
- Modifier: Lover's Pox
Who can work it
- Has owner
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
- Not: Is enslaved
- Owner
- Not: Gestalt Consciousness
- Planet
In the game
Becoming a knight takes years of training. Those seeking admission into the Order must first serve a knight, learning from their example even as they strive to make their noble lives more comfortable.
Squire: questions
What does a Squire produce in Stellaris?
For every 100 jobs filled: produces nothing listed, upkeep 0.5 Alloys a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
Source: common/pop_jobs/03_worker_jobs.txt, Stellaris Cygnus v4.5.2 (9776).