
Conserved Fauna
Conserved Fauna is a pre-sapient job in Stellaris 4.5.2. For every 100 jobs filled it costs 1 Food a month.
What a Conserved Fauna produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
1Food
Where Conserved Fauna come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
No building, district or zone in the files adds this job; events or other jobs create it.
Other effects of the job
- +100Amenities
when…
Who can work it
- Not: Is sapient
- Planet
- Owner
- Policy: Protected
- Not: Civic: Warrior Culture
- Any of
- Building: Alien Zoo
- Deposit: Genesis Preserve
- Owner
- Trait: Nascent Stage
- Not: Is lithoid
In the game
These near-intelligent fauna are cared for and studied in a controlled environment, ensuring their conservation.
Conserved Fauna: questions
What does a Conserved Fauna produce in Stellaris?
For every 100 jobs filled: produces nothing listed, upkeep 1 Food a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
Source: common/pop_jobs/05_primitive_jobs.txt, Stellaris Cygnus v4.5.2 (9776).