
Endbringers
Endbringers is an origin in Stellaris 4.5.2. Requirements: Is not Pacifist; Does NOT have a Chosen Civic; Does NOT have a Natural Design Civic. Not with Gestalt Consciousness and species Machine. DLC: Shadows of the Shroud.
What Endbringers does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Empire starts with the Paranoia modifier
- Cannot form or join a Federation
No modifier lines in the files.
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Is not Pacifist
- Not: Ethic: Gestalt Consciousness
- Does NOT have a Chosen Civic
- Does NOT have a Natural Design Civic
- Not: Species archetype: Machine
- Not: Nomadic empire
In the game
WARNING: Challenging Origin WARNING: Blocks all Ascension Paths except for Psionic Ascension. This civilization has been long-obsessed with a mysterious calamity which turned a neighboring planet into a desolate and shrouded world. Now, as they take to the stars, they can finally explore its secrets and find out if a similar fate awaits them too.
Try it in the empire builder →
Endbringers: questions
What are the requirements for Endbringers in Stellaris?
Is not Pacifist; Does NOT have a Chosen Civic; Does NOT have a Natural Design Civic. Not with Gestalt Consciousness and species Machine. DLC: Shadows of the Shroud.
What is the ID of Endbringers?
origin_endbringers (Stellaris 4.5.2).
Source: common/governments/civics/00_origins.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).