StellarisDB

Separatists

Origin · Not for players (fallen empires, primitives, events)
Not for players

Separatists is an origin in Stellaris 4.5.2 that players cannot pick. It gives +10 Stability, +25% Governing Ethics Attraction and +20% Ship Build Speed.

Kind
Origin
Group
Not for players
Players can pick it
no
ID
origin_separatists
Separatists

What Separatists does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

  • +10Stability
  • +25%Governing Ethics Attraction
  • +20%Ship Build Speed

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

No requirement.

In the game

This civilization came into being when it rebelled and seceded from another empire.

Try it in the empire builder →

Separatists: questions

What are the requirements for Separatists in Stellaris?

No ethic, authority or civic requirement. Players cannot pick it.

What does the Separatists origin do?

It gives +10 Stability, +25% Governing Ethics Attraction and +20% Ship Build Speed.

What is the ID of Separatists?

origin_separatists (Stellaris 4.5.2).

Source: common/governments/civics/01_origins_non_playable.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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