StellarisDB

Economic Policy

Policy · 3 options

Economic Policy is a policy in Stellaris 4.5.2 with 3 options: Civilian Economy, Mixed Economy, Militarized Economy.

Options
3
Category
economy
ID
economic_policy

Options

  • Civilian Economy
    economic_policy_civilian
    • +25%Consumer Goods Consumer Goods from Jobs
    • -25%Alloys Alloys from Jobs

    The needs of the populace must become before the business of war. Economic might, not military prowess, is what our empire will be founded on.

  • Mixed Economy
    economic_policy_balanced

    No modifier: the option works through flags and scripts.

    To commit ourselves fully to either war or peace is to restrict ourselves to a narrow view. We must be ready for whatever the future may hold.

    No bonuses or penalties to resource production.

  • Militarized Economy
    economic_policy_military
    • -25%Consumer Goods Consumer Goods from Jobs
    • +25%Alloys Alloys from Jobs

    To neglect our defense is to neglect our survival. Trinkets and baubles are scarce comfort when the enemy is battering down the gates.

Who has this policy

In the game

Prosperity or security? Education or defense? Guns or butter? These are the questions that every government with limited resources has asked themselves throughout history, and ours is no different.

ID

economic_policy

Source: common/policies/00_policies.txt, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?