
Economic Policy
Economic Policy is a policy in Stellaris 4.5.2 with 3 options: Civilian Economy, Mixed Economy, Militarized Economy.
Options
Civilian Economyeconomic_policy_civilian- +25%
Consumer Goods Consumer Goods from Jobs - -25%
Alloys Alloys from Jobs
The needs of the populace must become before the business of war. Economic might, not military prowess, is what our empire will be founded on.
- +25%
Mixed Economyeconomic_policy_balancedNo modifier: the option works through flags and scripts.
To commit ourselves fully to either war or peace is to restrict ourselves to a narrow view. We must be ready for whatever the future may hold.
No bonuses or penalties to resource production.
Militarized Economyeconomic_policy_military- -25%
Consumer Goods Consumer Goods from Jobs - +25%
Alloys Alloys from Jobs
To neglect our defense is to neglect our survival. Trinkets and baubles are scarce comfort when the enemy is battering down the gates.
- -25%
Who has this policy
In the game
Prosperity or security? Education or defense? Guns or butter? These are the questions that every government with limited resources has asked themselves throughout history, and ours is no different.
ID
economic_policySource: common/policies/00_policies.txt, Stellaris Cygnus v4.5.2 (9776).