
Weapon Preferences (Fleets)
Weapon Preferences (Fleets) is a policy in Stellaris 4.5.2 with 4 options: Energy Weapons, Kinetic Weapons, Explosive Weapons, Strike Craft.
Options
Energy Weaponsweapon_preference_energyNo modifier: the option works through flags and scripts.
Automated ship designs and weapon research programs will favor energy weapons.
Kinetic Weaponsweapon_preference_kineticNo modifier: the option works through flags and scripts.
Automated ship designs and weapon research programs will favor kinetic weapons.
Explosive Weaponsweapon_preference_explosiveNo modifier: the option works through flags and scripts.
Automated ship designs and weapon research programs will favor explosive weapons.
Strike Craftweapon_preference_strike_craftNo modifier: the option works through flags and scripts.
Automated ship designs and weapon research programs will favor strike craft.
Who has this policy
- Country type: default
- Any of
- Not: Controlled by the AI
- Galaxy flag: game_started
In the game
Direct automated ship designs and weapon research programs toward a preferred weapon category.
Changing policies in this category will force an update of all auto-designed ships and starbases.
ID
weapon_preferenceSource: common/policies/06_policies_fleets_and_starbases.txt, Stellaris Cygnus v4.5.2 (9776).