StellarisDB

Weapon Preferences (Fleets)

Policy · 4 options

Weapon Preferences (Fleets) is a policy in Stellaris 4.5.2 with 4 options: Energy Weapons, Kinetic Weapons, Explosive Weapons, Strike Craft.

Options
4
Category
military
ID
weapon_preference

Options

  • Energy Weapons
    weapon_preference_energy

    No modifier: the option works through flags and scripts.

    Automated ship designs and weapon research programs will favor energy weapons.

  • Kinetic Weapons
    weapon_preference_kinetic

    No modifier: the option works through flags and scripts.

    Automated ship designs and weapon research programs will favor kinetic weapons.

  • Explosive Weapons
    weapon_preference_explosive

    No modifier: the option works through flags and scripts.

    Automated ship designs and weapon research programs will favor explosive weapons.

  • Strike Craft
    weapon_preference_strike_craft

    No modifier: the option works through flags and scripts.

    Automated ship designs and weapon research programs will favor strike craft.

Who has this policy

  • Country type: default
  • Any of
    • Not: Controlled by the AI
    • Galaxy flag: game_started

In the game

Direct automated ship designs and weapon research programs toward a preferred weapon category.

Changing policies in this category will force an update of all auto-designed ships and starbases.

ID

weapon_preference

Source: common/policies/06_policies_fleets_and_starbases.txt, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?