
The Modularium
The Modularium is a relic in Stellaris 4.5.2. It produces 1 Rare Crystals, 1 Exotic Gases and 1 Volatile Motes a month. Its triumph (2,500 Energy Credits): Doubles the amount of resources produced by The Modularium, and doubles the cost of its next Triumph.
The Modularium: passive effect
While the empire owns it: the relic's triggered_country_modifier blocks and what its resources block produces.


The Modularium: triumph
Activating it: the modifiers its active_effect adds (from common/static_modifiers) for the days the files give, and the game's own lines.
- Doubles the amount of resources produced by The Modularium, and doubles the cost of its next Triumph.
- Relic Activation Cooldown: 3600
How to get The Modularium
Every event (events/) and object of common/ whose effects run add_relic for it.
No add_relic of it in events/ or common/: it is given through a scripted parameter (the Grand Archive's collections and similar).
In the game


A modular refinery system that autonomously produces valuable resources at exponential rates but requires a significant energy supply to do so.
Console command
Typed in the game's console (the ~ key) as a script effect; achievements are off for that game.
effect add_relic = r_the_modulariumThe Modularium: questions
How do I get The Modularium in Stellaris?
No add_relic of it was found in events/ or common/: it is given through a scripted parameter (the Grand Archive's collections and similar).
What does The Modularium do?
Doubles the amount of resources produced by The Modularium, and doubles the cost of its next Triumph. Relic Activation Cooldown: 3600
What is the ID of The Modularium?
r_the_modularium. In the console: effect add_relic = r_the_modularium (Stellaris 4.5.2).
Source: common/relics/grand_archive_relics.txt, common/static_modifiers and events/, Stellaris Cygnus v4.5.2 (9776).
