StellarisDB

RulerChip

Relic
Victory score 0Cannot be stolen

RulerChip is a relic in Stellaris 4.5.2. Owning it gives +5% Resources from Jobs, For each previous Official Ruler: Resources from Jobs: +5% (up to +25%) Current Effects:, +5% Ship Weapons Damage and 3 more. Its triumph (3,000 Unity) gives +50% Ruler Experience Gain for 10 years. It is given by 2 events.

RulerChip
Triumph cost
3,000 Unity
Lasts
10 years
ID
r_the_rulerchip

RulerChip: passive effect

While the empire owns it: the relic's triggered_country_modifier blocks and what its resources block produces.

When:
  • Is variable set: num rulerchip admin
  • +5%Resources from Jobs
  • For each previous Official Ruler: Resources from Jobs: +5% (up to +25%) Current Effects:
When:
  • Is variable set: num rulerchip military
  • +5%Ship Weapons Damage
  • For each previous Commander Ruler: Ship Weapons Damage: +5% (up to +25%) Current Effects:
When:
  • Is variable set: num rulerchip scientific
  • +5%All Technology Research Speed
  • For each previous Scientist Ruler: Research Speed: +5% (up to +25%) Current Effects:

RulerChip: triumph

Activating it: the modifiers its active_effect adds (from common/static_modifiers) for the days the files give, and the game's own lines.

3,000Unity
Intergenerational Knowledgefor 10 years
  • +50%Ruler Experience Gain
  • Relic Activation Cooldown: 3600

How to get RulerChip

Every event (events/) and object of common/ whose effects run add_relic for it.

  • cyber.40event cyber.40events/machine_age_situation_events_1.txt
  • Long Live the Empireevent cyber.1520events/machine_age_situation_events_1.txt
  • Set Subject Advanced Authorityset_subject_advanced_authoritycommon/scripted_effects/00_scripted_effects.txt

In the game

This advanced augmentation stores the experiences of its past owners, allowing rulers to accumulate knowledge over multiple generations.

Console command

Typed in the game's console (the ~ key) as a script effect; achievements are off for that game.

effect add_relic = r_the_rulerchip

RulerChip: questions

How do I get RulerChip in Stellaris?

The game gives it in the event (cyber.40), the event "Long Live the Empire" (cyber.1520) and Set Subject Advanced Authority (scripted_effects).

What does RulerChip do?

Passive: +5% Resources from Jobs, For each previous Official Ruler: Resources from Jobs: +5% (up to +25%) Current Effects:, +5% Ship Weapons Damage, For each previous Commander Ruler: Ship Weapons Damage: +5% (up to +25%) Current Effects:, +5% All Technology Research Speed and For each previous Scientist Ruler: Research Speed: +5% (up to +25%) Current Effects:. Triumph: +50% Ruler Experience Gain for 10 years. Relic Activation Cooldown: 3600

What is the ID of RulerChip?

r_the_rulerchip. In the console: effect add_relic = r_the_rulerchip (Stellaris 4.5.2).

Source: common/relics/relics.txt, common/static_modifiers and events/, Stellaris Cygnus v4.5.2 (9776).

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