
RulerChip
RulerChip is a relic in Stellaris 4.5.2. Owning it gives +5% Resources from Jobs, For each previous Official Ruler: Resources from Jobs: +5% (up to +25%) Current Effects:, +5% Ship Weapons Damage and 3 more. Its triumph (3,000 Unity) gives +50% Ruler Experience Gain for 10 years. It is given by 2 events.
RulerChip: passive effect
While the empire owns it: the relic's triggered_country_modifier blocks and what its resources block produces.


- Is variable set: num rulerchip admin
- +5%Resources from Jobs
- For each previous Official Ruler: Resources from Jobs: +5% (up to +25%) Current Effects:


- Is variable set: num rulerchip military
- +5%Ship Weapons Damage
- For each previous Commander Ruler: Ship Weapons Damage: +5% (up to +25%) Current Effects:


- Is variable set: num rulerchip scientific
- +5%All Technology Research Speed
- For each previous Scientist Ruler: Research Speed: +5% (up to +25%) Current Effects:
RulerChip: triumph
Activating it: the modifiers its active_effect adds (from common/static_modifiers) for the days the files give, and the game's own lines.


- +50%Ruler Experience Gain
- Relic Activation Cooldown: 3600
How to get RulerChip
Every event (events/) and object of common/ whose effects run add_relic for it.


cyber.40event cyber.40events/machine_age_situation_events_1.txt
Long Live the Empireevent cyber.1520events/machine_age_situation_events_1.txt

Set Subject Advanced Authorityset_subject_advanced_authoritycommon/scripted_effects/00_scripted_effects.txt
In the game


This advanced augmentation stores the experiences of its past owners, allowing rulers to accumulate knowledge over multiple generations.
Console command
Typed in the game's console (the ~ key) as a script effect; achievements are off for that game.
effect add_relic = r_the_rulerchipRulerChip: questions
How do I get RulerChip in Stellaris?
The game gives it in the event (cyber.40), the event "Long Live the Empire" (cyber.1520) and Set Subject Advanced Authority (scripted_effects).
What does RulerChip do?
Passive: +5% Resources from Jobs, For each previous Official Ruler: Resources from Jobs: +5% (up to +25%) Current Effects:, +5% Ship Weapons Damage, For each previous Commander Ruler: Ship Weapons Damage: +5% (up to +25%) Current Effects:, +5% All Technology Research Speed and For each previous Scientist Ruler: Research Speed: +5% (up to +25%) Current Effects:. Triumph: +50% Ruler Experience Gain for 10 years. Relic Activation Cooldown: 3600
What is the ID of RulerChip?
r_the_rulerchip. In the console: effect add_relic = r_the_rulerchip (Stellaris 4.5.2).
Source: common/relics/relics.txt, common/static_modifiers and events/, Stellaris Cygnus v4.5.2 (9776).