StellarisDB

Curator Archaeology Lab

Tier 2 physics technology · Computing
PhysicsTier 2ComputingRare

Curator Archaeology Lab is a rare tier 2 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 2,000 research. It has no prerequisite technology. Console: research_technology tech_archeology_lab.

Curator Archaeology LabComputing· tier 22,000
Base cost
2,000
Area
Physics
Tier
2
Draw weight
85
Path from start
none
ID
tech_archeology_lab

What Curator Archaeology Lab does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +10%Anomaly Discovery Chance
  • +25%Anomaly Research Speed
  • Unlocks Component: Curator Archaeology Lab
    A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.

How to get Curator Archaeology Lab

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

It needs no other technology.

Conditions (potential)
  • Without: ancrel

In the game

A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_archeology_lab
Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
	factor = 0.50
	has_modifier = curator_insight
}
modifier = {
	factor = 3
	has_trait_in_council = {
		TRAIT = leader_trait_curator
	}
}
modifier = {
	factor = 0
	NOR = {
		has_trait_in_council = {
			TRAIT = leader_trait_curator
		}
		has_modifier = curator_insight
	}
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_archeology_lab
		}
	}
}

Curator Archaeology Lab: questions

How do I get Curator Archaeology Lab in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 physics research options once tier 2 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Curator Archaeology Lab do?

It gives +10% Anomaly Discovery Chance and +25% Anomaly Research Speed.

What is the ID of Curator Archaeology Lab?

The technology's ID is tech_archeology_lab. To get it with the console: research_technology tech_archeology_lab (Stellaris 4.5.2).

How much does Curator Archaeology Lab cost?

2,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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