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Ascension Theory

Tier 4 society technology · Statecraft
SocietyTier 4StatecraftRare

Ascension Theory is a rare tier 4 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 10,000 research. It has no prerequisite technology. Console: research_technology tech_ascension_theory.

Ascension TheoryStatecraft· tier 410,000
Base cost
10,000
Area
Society
Tier
4
Draw weight
40
Path from start
none
ID
tech_ascension_theory

What Ascension Theory does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +1Ascension Perks Unlocked

What Ascension Theory unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Ascension Theory

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 40) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

It needs no other technology.

In the game

Our history is a repeating cycle of dramatic technological, political, and cultural leaps; these leaps are often preceded by periods of upheaval and followed by times of relative stability. By identifying the core, recurring premises of these leaps, we may be able to effectively short-circuit the cycle for our own benefit.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_ascension_theory
Draw weight script, as in common/technology/00_soc_tech.txt
factor = 0.5
modifier = {
	factor = 0.20
	NOR = {
		has_modifier = curator_insight
		has_trait_in_council = {
			TRAIT = leader_trait_curator
		}
		has_trait_in_council = {
			TRAIT = leader_trait_expertise_statecraft
		}
	}
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_ascension_theory
		}
	}
}
modifier = {
	factor = 0
	num_ascension_perk_slots < 6
}

Ascension Theory: questions

How do I get Ascension Theory in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 society research options once tier 4 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.

What does Ascension Theory do?

It gives +1 Ascension Perks Unlocked. It unlocks Architectural Renaissance (edict), Architectural Renaissance Nomad (edict), Desperate Measures (edict), Fortress Proclamation (edict), Grand Fleet (edict), Hearts And Minds (edict) and 5 more.

What is the ID of Ascension Theory?

The technology's ID is tech_ascension_theory. To get it with the console: research_technology tech_ascension_theory (Stellaris 4.5.2).

How much does Ascension Theory cost?

10,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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