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Interplanetary Expeditionary Forces

Tier 0 engineering technology · Voidcraft
EngineeringTier 0VoidcraftStarting tech

Interplanetary Expeditionary Forces is a tier 0 engineering technology (Voidcraft) in Stellaris 4.5.2. Empires start with it. It needs Planetary Defenses. It unlocks Assault Army, Combat Android Army, Giant Undead Army and 3 more. Console: research_technology tech_assault_armies.

Interplanetary Expeditionary ForcesVoidcraft· tier 0start
Base cost
known at start
Area
Engineering
Tier
0
Draw weight
—
Path from start
1 techs, 0 research
ID
tech_assault_armies

What Interplanetary Expeditionary Forces unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Army · 6
  • Assault Army
  • Combat Android Army
  • Giant Undead Army
  • Hunter-Killer Army
  • Presapient Horde
  • Undead Army

How to get Interplanetary Expeditionary Forces

Empires that meet its conditions start with it (start_tech).

In the game

The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_assault_armies

Interplanetary Expeditionary Forces: questions

How do I get Interplanetary Expeditionary Forces in Stellaris?

Every empire that meets its conditions starts with Interplanetary Expeditionary Forces.

What does Interplanetary Expeditionary Forces do?

It unlocks Assault Army (army), Combat Android Army (army), Giant Undead Army (army), Hunter-Killer Army (army), Presapient Horde (army) and Undead Army (army).

What is the ID of Interplanetary Expeditionary Forces?

The technology's ID is tech_assault_armies. To get it with the console: research_technology tech_assault_armies (Stellaris 4.5.2).

Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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