
Cloning
Cloning is a tier 2 society technology (Biology) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs Genome Mapping. It unlocks Clone Vats and leads to Gene Banks. Console: research_technology tech_cloning.
What Cloning unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Cloning
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
- Any of
- Not: Machine Intelligence
- Civic: Driven Assimilator
- Not: Wilderness empire
- Not: Is natural design empire
What Cloning leads to
Technologies that list it as a prerequisite.
In the game
Breakthroughs in enucleation and artificial womb technology allows for the mass-production of individuals based on a common genetic template.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_cloningDraw weight script, as in common/technology/00_soc_tech.txt
factor = 1.5
modifier = {
factor = 1.25
is_hive_empire = yes
}
modifier = {
factor = 1.25
has_tradition = tr_supremacy_adopt
}
modifier = {
factor = 2
has_relic = r_pox_sample
}
modifier = {
factor = 0.5
is_individual_machine = yes
}
modifier = {
factor = 0.5
has_origin = origin_synthetic_fertility
}
modifier = {
factor = 2
AND = {
is_individual_machine = yes
any_owned_species = {
is_organic_species = yes
}
}
}Cloning: questions
How do I get Cloning in Stellaris?
Research Genome Mapping first; then Cloning can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Cloning do?
It unlocks Clone Vats (building). It leads to Gene Banks.
What is the ID of Cloning?
The technology's ID is tech_cloning. To get it with the console: research_technology tech_cloning (Stellaris 4.5.2).
How much does Cloning cost?
2,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.