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Mark of the Composer

Tier 5 society technology · Psionics
SocietyTier 5PsionicsRare

Mark of the Composer is a rare tier 5 society technology (Psionics) in Stellaris 4.5.2. Its base cost is 60,000 research. It needs Psionic Theory. It unlocks Blessing of the Composer and Mark of the Composer. Console: research_technology tech_covenant_composer.

Mark of the ComposerPsionics· tier 560,000
Base cost
60,000
Area
Society
Tier
5
Draw weight
0
Path from start
1 techs, 64,000 research
ID
tech_covenant_composer

What Mark of the Composer unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Mark of the Composer

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

In the game

We have discovered how to let psionic energy flow through our ships. Armed with this knowledge, we can now imbue our vessels with the powers of our patron.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_covenant_composer

Mark of the Composer: questions

How do I get Mark of the Composer in Stellaris?

Research Psionic Theory first; then Mark of the Composer can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.

What does Mark of the Composer do?

It unlocks Blessing of the Composer (ship component) and Mark of the Composer (ship component).

What is the ID of Mark of the Composer?

The technology's ID is tech_covenant_composer. To get it with the console: research_technology tech_covenant_composer (Stellaris 4.5.2).

How much does Mark of the Composer cost?

60,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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