
Fruit Gardens
Fruit Gardens is a tier 0 society technology (Biology) in Stellaris 4.5.2. Empires start with it. It has no prerequisite technology. Console: research_technology tech_critter_feeder.
What Fruit Gardens unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Feedercondition
Ring Feedercondition
How to get Fruit Gardens
Empires that meet its conditions start with it (start_tech).
In the game
Vacuum gardens full of bio-engineered fruits, genetically enhanced to attract spaceborne fauna.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_critter_feederDraw weight script, as in common/technology/00_plantoids_tech.txt
factor = 1000
Fruit Gardens: questions
How do I get Fruit Gardens in Stellaris?
Every empire that meets its conditions starts with Fruit Gardens.
What does Fruit Gardens do?
It unlocks Feeder (starbase building) and Ring Feeder (starbase building).
What is the ID of Fruit Gardens?
The technology's ID is tech_critter_feeder. To get it with the console: research_technology tech_critter_feeder (Stellaris 4.5.2).
Source: common/technology/00_plantoids_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.