StellarisDB

Fruit Gardens

Tier 0 society technology · Biology
SocietyTier 0BiologyStarting tech

Fruit Gardens is a tier 0 society technology (Biology) in Stellaris 4.5.2. Empires start with it. It has no prerequisite technology. Console: research_technology tech_critter_feeder.

Fruit GardensBiology· tier 0start
Base cost
known at start
Area
Society
Tier
0
Draw weight
—
Path from start
none
ID
tech_critter_feeder

What Fruit Gardens unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Starbase building · 2

How to get Fruit Gardens

Empires that meet its conditions start with it (start_tech).

Conditions (potential)

In the game

Vacuum gardens full of bio-engineered fruits, genetically enhanced to attract spaceborne fauna.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_critter_feeder
Draw weight script, as in common/technology/00_plantoids_tech.txt
factor = 1000

Fruit Gardens: questions

How do I get Fruit Gardens in Stellaris?

Every empire that meets its conditions starts with Fruit Gardens.

What does Fruit Gardens do?

It unlocks Feeder (starbase building) and Ring Feeder (starbase building).

What is the ID of Fruit Gardens?

The technology's ID is tech_critter_feeder. To get it with the console: research_technology tech_critter_feeder (Stellaris 4.5.2).

Source: common/technology/00_plantoids_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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