
Omni-Bliss Nexus
Omni-Bliss Nexus is a rare dangerous tier 5 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 70,000 research. It needs Virtual Bliss Plaza. Console: research_technology tech_fe_entertainment_2.
What Omni-Bliss Nexus unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Omni-Bliss Nexuscondition
How to get Omni-Bliss Nexus
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
In the game
A colossal culmination of entertainment, this nexus transcends conventional limits, where dreams materialize before desires are realized.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_fe_entertainment_2Draw weight script, as in common/technology/00_fallen_empire_tech.txt
modifier = {
factor = 0
NOT = {
has_ascension_perk = ap_cosmogenesis
}
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = {
has_technology = tech_fe_entertainment_2
}
}
}Omni-Bliss Nexus: questions
How do I get Omni-Bliss Nexus in Stellaris?
Research Virtual Bliss Plaza first; then Omni-Bliss Nexus can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.
What does Omni-Bliss Nexus do?
It unlocks Omni-Bliss Nexus (building).
What is the ID of Omni-Bliss Nexus?
The technology's ID is tech_fe_entertainment_2. To get it with the console: research_technology tech_fe_entertainment_2 (Stellaris 4.5.2).
How much does Omni-Bliss Nexus cost?
70,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_fallen_empire_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.