
Quantum Drilling Hub
Quantum Drilling Hub is a rare dangerous tier 5 engineering technology (Materials) in Stellaris 4.5.2. Its base cost is 70,000 research. It needs Quantum Drilling Plant. Console: research_technology tech_fe_mine_2.
What Quantum Drilling Hub unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Quantum Drilling Hubcondition
How to get Quantum Drilling Hub
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
In the game
This mining hub can extract minerals anywhere down to the planet's outer core using quantum tunneling technology to bore through solid or liquid materials without physical contact.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_fe_mine_2Draw weight script, as in common/technology/00_fallen_empire_tech.txt
modifier = {
factor = 0
NOT = {
has_ascension_perk = ap_cosmogenesis
}
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = {
has_technology = tech_fe_mine_2
}
}
}Quantum Drilling Hub: questions
How do I get Quantum Drilling Hub in Stellaris?
Research Quantum Drilling Plant first; then Quantum Drilling Hub can be drawn as one of the 3 engineering research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.
What does Quantum Drilling Hub do?
It unlocks Quantum Drilling Hub (building).
What is the ID of Quantum Drilling Hub?
The technology's ID is tech_fe_mine_2. To get it with the console: research_technology tech_fe_mine_2 (Stellaris 4.5.2).
How much does Quantum Drilling Hub cost?
70,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_fallen_empire_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.