
Anti-Gravity Engineering
Anti-Gravity Engineering is a tier 3 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Weather Control Systems. It unlocks Expanded Warren. Console: research_technology tech_housing_2.
What Anti-Gravity Engineering unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Arcology Projectcondition
- Remove Wreckagecondition
Restore Ecumenopoliscondition
Arkship Habitation Modulecondition
Orbital Ring Habitationcondition
How to get Anti-Gravity Engineering
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
- Not: Wilderness empire
In the game
With directional gravity technology, buildings on the surface of planets can reach higher than ever before without risking structural collapse. The sky is the limit!
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_housing_2Draw weight script, as in common/technology/00_eng_tech.txt
factor = 1.5
modifier = {
factor = 0
has_valid_civic = civic_agrarian_idyll
}Anti-Gravity Engineering: questions
How do I get Anti-Gravity Engineering in Stellaris?
Research Weather Control Systems first; then Anti-Gravity Engineering can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).
What does Anti-Gravity Engineering do?
It unlocks Arcology Project (ascension perk), Expanded Warren (building), Remove Wreckage (decision), Restore Ecumenopolis (decision), Arkship Habitation Module (starbase module) and Orbital Ring Habitation (starbase module).
What is the ID of Anti-Gravity Engineering?
The technology's ID is tech_housing_2. To get it with the console: research_technology tech_housing_2 (Stellaris 4.5.2).
How much does Anti-Gravity Engineering cost?
4,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.