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Identity Initialization

Tier 4 engineering technology · Industry
EngineeringTier 4IndustryThe Machine Age

Identity Initialization is a tier 4 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 10,000 research. It has no prerequisite technology. Console: research_technology tech_identity_initialization.

Identity InitializationIndustry· tier 410,000
Base cost
10,000
Area
Engineering
Tier
4
Draw weight
40
Path from start
none
ID
tech_identity_initialization

What Identity Initialization does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Grants access to policy: Synthetic Identities - Identity Initialization
    Mechanical Pops Happiness: +5% Resources from Jobs: +5% Assembly Cost: +20%

How to get Identity Initialization

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 40) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.

It needs no other technology.

Conditions (potential)
  • DLC: machine age
  • Country flag: advanced_identity_creation

In the game

We will be able to initialize an identity kernel and provide it with a virtual childhood. While expensive, we can simulate the optimal experiences to generate productive personalities.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_identity_initialization

Identity Initialization: questions

How do I get Identity Initialization in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 4 is open. It also has conditions (see Requirements on this page).

What is the ID of Identity Initialization?

The technology's ID is tech_identity_initialization. To get it with the console: research_technology tech_identity_initialization (Stellaris 4.5.2).

How much does Identity Initialization cost?

10,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_machine_age_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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