
Identity Initialization
Identity Initialization is a tier 4 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 10,000 research. It has no prerequisite technology. Console: research_technology tech_identity_initialization.
What Identity Initialization does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Grants access to policy: Synthetic Identities - Identity InitializationMechanical Pops Happiness: +5% Resources from Jobs: +5% Assembly Cost: +20%
How to get Identity Initialization
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 40) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.
It needs no other technology.
- DLC: machine age
- Country flag: advanced_identity_creation
In the game
We will be able to initialize an identity kernel and provide it with a virtual childhood. While expensive, we can simulate the optimal experiences to generate productive personalities.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_identity_initializationIdentity Initialization: questions
How do I get Identity Initialization in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 4 is open. It also has conditions (see Requirements on this page).
What is the ID of Identity Initialization?
The technology's ID is tech_identity_initialization. To get it with the console: research_technology tech_identity_initialization (Stellaris 4.5.2).
How much does Identity Initialization cost?
10,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_machine_age_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.