
Juggernaut
Juggernaut is a rare tier 5 engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 24,000 research. It has no prerequisite technology. It unlocks Juggernaut. Console: research_technology tech_juggernaut.
What Juggernaut does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Ship Type: JuggernautJuggernaut These colossal constructs are as much space stations as they are ships. The juggernaut is an immense mobile space station that can repair and construct ships, which means it can serve as a forward base of operations during offensive campaigns.
What Juggernaut unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Arkship Aura Bombardmentcondition
Arkship Aura Hyperlanecondition
Arkship Aura Pd Penetrationcondition
Arkship Aura Rangecondition
Arkship Aura Strike Craftcondition
Capital Yardscondition
How to get Juggernaut
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
It needs no other technology.
- DLC: Federations
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Juggernaut
- Nomadic empire
- Juggernaut
- Uses bio-ships
In the game
A mobile space base of unparalleled proportions, the Juggernaut ship class takes offensive warfare to a whole new level.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_juggernautDraw weight script, as in common/technology/00_eng_tech.txt
factor = 0.25
modifier = {
factor = 1.5
OR = {
has_trait_in_council = {
TRAIT = leader_trait_curator
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal_2
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal_3
}
}
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = {
has_technology = tech_juggernaut
}
}
}
modifier = {
factor = 1.25
has_technology = tech_titans
}Juggernaut: questions
How do I get Juggernaut in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 5 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).
What does Juggernaut do?
It unlocks Juggernaut (ship size), Arkship Aura Bombardment (starbase building), Arkship Aura Hyperlane (starbase building), Arkship Aura Pd Penetration (starbase building), Arkship Aura Range (starbase building), Arkship Aura Strike Craft (starbase building) and 1 more.
What is the ID of Juggernaut?
The technology's ID is tech_juggernaut. To get it with the console: research_technology tech_juggernaut (Stellaris 4.5.2).
How much does Juggernaut cost?
24,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.