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Lost Building Methods

Tier 2 engineering technology · Industry
EngineeringTier 2IndustryFirst Contact Story Pack

Lost Building Methods is a tier 2 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 3,000 research. It has no prerequisite technology. Console: research_technology tech_lost_building_methods.

Lost Building MethodsIndustry· tier 23,000
Base cost
3,000
Area
Engineering
Tier
2
Draw weight
0
Path from start
none
ID
tech_lost_building_methods

What Lost Building Methods does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +0.25Envoy Capacity
  • -30%Empire Size from Districts
  • -30%District Cost

How to get Lost Building Methods

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

It needs no other technology.

Conditions (potential)
  • DLC: first contact

In the game

Any civilization with a long enough history has examples of great wonders built by forgotten ancients which can no longer be replicated. Luckily for us we have documented these great ancients when they appeared on pre-FTL worlds.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_lost_building_methods

Lost Building Methods: questions

How do I get Lost Building Methods in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 2 is open. It also has conditions (see Requirements on this page).

What does Lost Building Methods do?

It gives +0.25 Envoy Capacity, -30% Empire Size from Districts and -30% District Cost.

What is the ID of Lost Building Methods?

The technology's ID is tech_lost_building_methods. To get it with the console: research_technology tech_lost_building_methods (Stellaris 4.5.2).

How much does Lost Building Methods cost?

3,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_first_contact_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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