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Pyroclastic Resonation

Tier 2 engineering technology · Industry
EngineeringTier 2IndustryShadows of the Shroud

Pyroclastic Resonation is a tier 2 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 2,000 research. It has no prerequisite technology. Console: research_technology tech_pyroclastic_resonation.

Pyroclastic ResonationIndustry· tier 22,000
Base cost
2,000
Area
Engineering
Tier
2
Draw weight
0
Path from start
none
ID
tech_pyroclastic_resonation

What Pyroclastic Resonation unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Starbase building · 1
Starbase module · 1

How to get Pyroclastic Resonation

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

It needs no other technology.

Conditions (potential)
  • DLC: Shadows of the Shroud

In the game

By harnessing the extreme thermal energy found on molten worlds, our starbases can increase the energy output in a system with exceptional efficiency.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_pyroclastic_resonation

Pyroclastic Resonation: questions

How do I get Pyroclastic Resonation in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 2 is open. It also has conditions (see Requirements on this page).

What does Pyroclastic Resonation do?

It unlocks Pyroclastic Resonator (starbase building) and Waystation Pyroclastic Resonator (starbase module).

What is the ID of Pyroclastic Resonation?

The technology's ID is tech_pyroclastic_resonation. To get it with the console: research_technology tech_pyroclastic_resonation (Stellaris 4.5.2).

How much does Pyroclastic Resonation cost?

2,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_extreme_frontiers_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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