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Orbital Energy Conversion

Tier 0 engineering technology · Voidcraft
EngineeringTier 0VoidcraftStarting tech

Orbital Energy Conversion is a tier 0 engineering technology (Voidcraft) in Stellaris 4.5.2. Empires start with it. It needs Starport. Console: research_technology tech_solar_panel_network.

Orbital Energy ConversionVoidcraft· tier 0start
Base cost
known at start
Area
Engineering
Tier
0
Draw weight
—
Path from start
3 techs, 0 research
ID
tech_solar_panel_network

What Orbital Energy Conversion unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Starbase module · 1

How to get Orbital Energy Conversion

Empires that meet its conditions start with it (start_tech).

Conditions (potential)
  • Not: Nomadic empire

In the game

Advances in solar panel technology could offset the operating costs of our starbases. The panels would require an entire starbase module to generate enough energy, however.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_solar_panel_network

Orbital Energy Conversion: questions

How do I get Orbital Energy Conversion in Stellaris?

Every empire that meets its conditions starts with Orbital Energy Conversion.

What does Orbital Energy Conversion do?

It unlocks Solar Panel Network (starbase module).

What is the ID of Orbital Energy Conversion?

The technology's ID is tech_solar_panel_network. To get it with the console: research_technology tech_solar_panel_network (Stellaris 4.5.2).

Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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