StellarisDB

Prosperity traditions

Tradition tree
5 traditions

Prosperity is a tradition tree in Stellaris 4.5.2 with 5 traditions. Adopting it gives +20% Resources Produced from Mining Stations and Agenda: Favored Society. Finishing it gives +25% Resources from Orbital Stations and +1 Ascension Perks Unlocked. Traditions: Administrative Operations, Standard Construction Templates, The Pursuit of Profit, Interstellar Franchising and Public Works Division.

Administrative OperationsStandard Construction TemplatesThe Pursuit of ProfitInterstellar FranchisingPublic Works Division

Adoption bonus

Prosperity Traditions
When the tree is adopted

Prosperity Traditions

  • +20%Resources Produced from Mining Stations
Unlocks agendaFavored Society
Another version — when Nomadic empire; Not: Is eager explorer empire (Any of (Civic: Eager Explorers; Civic: Privatized Exploration; Civic: Stargazers; Civic: Exploration Protocols))
  • +10%Resources from Harvesting Actions
  • +25%Waystation Stockpile Capacity
  • +25%Logistic Ship Stockpile Capacity
Another version — when Nomadic empire; Is eager explorer empire (Any of (Civic: Eager Explorers; Civic: Privatized Exploration; Civic: Stargazers; Civic: Exploration Protocols))
  • +10%Resources from Harvesting Actions
  • +25%Waystation Stockpile Capacity
  • +25%Logistic Ship Stockpile Capacity
  • +25%Logistics Vessel Stockpile Capacity

The 5 traditions

In the order they open: a tradition needs the ones named under it (has_tradition in its possible block).

Administrative Operations

Administrative Operations

  • -10%Infrastructure Upkeep
Also called Chitinous Architecture, Superconductive Power Transmission, Arkship Operations for some empires.
Standard Construction Templates

Standard Construction Templates

  • -10%Infrastructure Cost
  • +25%Infrastructure Build Speed
Also called Prefabricated Buildings, Standardized Ecosystems for some empires.
The Pursuit of Profit

The Pursuit of Profit

Needs Administrative Operations
  • +5%Resources from Jobs
As Neural Signal Boosters — when Hive Mind
  • +5%Resources from Jobs
As Global Liquid Transportation — when Wilderness empire
  • +5%Resources from Jobs
As Peak Performance — when Machine Intelligence
  • +5%Resources from Jobs
Also called Creative Collectives for some empires.
Interstellar Franchising

Interstellar Franchising

Needs Administrative Operations
  • -5%Upkeep from Jobs
As Efficiency Algorithms — when Machine Intelligence
  • -5%Upkeep from Jobs
As Efficiency Instincts — when Hive Mind
  • -5%Upkeep from Jobs
Public Works Division

Public Works Division

Needs Standard Construction Templates
  • City Districts provide 100 additional Housing. Ring World City Segments and Ecumenopolis Residential Arcologies also provide additional Housing.
As Extended Hives — when Hive Mind; Not: Has void dweller origin (Any of (Origin: Void Dwellers; Origin: Voidforged)); Not: Wilderness empire; Not: Nomadic empire
  • Hive Districts provide 100 additional Housing. Ring World Hive Segments provide 500 additional Housing.
As Optimized Nexus — when Machine Intelligence; Not: Has void dweller origin (Any of (Origin: Void Dwellers; Origin: Voidforged)); Not: Nomadic empire
  • Nexus Districts provide 100 additional Housing. Ring World Nexus Segments provide 500 additional Housing.
As Modular Superstructures — when Has void dweller origin (Any of (Origin: Void Dwellers; Origin: Voidforged))
  • +1Habitat Max Districts
As Modular Superstructures — when Nomadic empire
  • +1Max Districts (Artificial colonies only)
As Subterranean Warrens — when Wilderness empire
  • All Districts provide +50 additional Housing

Completion bonus

Prosperity Traditions Finished
When all traditions are taken

Prosperity Traditions Finished

  • +25%Resources from Orbital Stations
  • +1Ascension Perks Unlocked
Another version — when Nomadic empire
  • +15%Resources from Harvesting Actions
  • +1Ascension Perks Unlocked

In the game

Regular empire (not gestalt)

There is no better indicator of the success or failure of a star nation than the strength of its economy.

Hive Mind

We must build a strong, prosperous Collective if we are to spread ourselves among the stars.

Machine Intelligence

Individual units all eventually cease functioning. Only numbers can provide the redundancy required to ensure continued existence. To build those numbers, we must have resources.

Console command

Typed in the game's console (the ~ key) as a script effect; achievements are off for that game.

effect add_tradition = tr_prosperity_adopt

Each tradition's ID is in its card's address on this page and in /raw/traditions.json.

Prosperity traditions: questions

What does the Prosperity tradition tree do?

Prosperity is a tradition tree in Stellaris 4.5.2 with 5 traditions. Adopting it gives +20% Resources Produced from Mining Stations and Agenda: Favored Society. Finishing it gives +25% Resources from Orbital Stations and +1 Ascension Perks Unlocked. Traditions: Administrative Operations, Standard Construction Templates, The Pursuit of Profit, Interstellar Franchising and Public Works Division.

Which Prosperity tradition comes first?

Administrative Operations and Standard Construction Templates need no other tradition of the tree; the rest need the ones named under each.

How many tradition trees can I adopt?

Up to 7 (TRADITION_CATEGORIES_MAX, Stellaris 4.5.2); every finished tree's completion bonus also gives an ascension perk slot.

Source: common/tradition_categories/00_prosperity.txt, common/traditions and localisation/english, Stellaris Cygnus v4.5.2 (9776). Layout template in the game: tree_12_11.

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