
Prosperity traditions
Prosperity is a tradition tree in Stellaris 4.5.2 with 5 traditions. Adopting it gives +20% Resources Produced from Mining Stations and Agenda: Favored Society. Finishing it gives +25% Resources from Orbital Stations and +1 Ascension Perks Unlocked. Traditions: Administrative Operations, Standard Construction Templates, The Pursuit of Profit, Interstellar Franchising and Public Works Division.
Adoption bonus

Prosperity Traditions
- +20%Resources Produced from Mining Stations

Another version — when Nomadic empire; Not: Is eager explorer empire (Any of (Civic: Eager Explorers; Civic: Privatized Exploration; Civic: Stargazers; Civic: Exploration Protocols))
- +10%Resources from Harvesting Actions
- +25%Waystation Stockpile Capacity
- +25%Logistic Ship Stockpile Capacity
Another version — when Nomadic empire; Is eager explorer empire (Any of (Civic: Eager Explorers; Civic: Privatized Exploration; Civic: Stargazers; Civic: Exploration Protocols))
- +10%Resources from Harvesting Actions
- +25%Waystation Stockpile Capacity
- +25%Logistic Ship Stockpile Capacity
- +25%Logistics Vessel Stockpile Capacity
The 5 traditions
In the order they open: a tradition needs the ones named under it (has_tradition in its possible block).

Administrative Operations
- -10%Infrastructure Upkeep

Standard Construction Templates
- -10%Infrastructure Cost
- +25%Infrastructure Build Speed

The Pursuit of Profit
- +5%Resources from Jobs
As Neural Signal Boosters — when Hive Mind
- +5%Resources from Jobs
As Global Liquid Transportation — when Wilderness empire
- +5%Resources from Jobs
As Peak Performance — when Machine Intelligence
- +5%Resources from Jobs

Interstellar Franchising
- -5%Upkeep from Jobs
As Efficiency Algorithms — when Machine Intelligence
- -5%Upkeep from Jobs
As Efficiency Instincts — when Hive Mind
- -5%Upkeep from Jobs

Public Works Division
- City Districts provide 100 additional Housing. Ring World City Segments and Ecumenopolis Residential Arcologies also provide additional Housing.
As Extended Hives — when Hive Mind; Not: Has void dweller origin (Any of (Origin: Void Dwellers; Origin: Voidforged)); Not: Wilderness empire; Not: Nomadic empire
- Hive Districts provide 100 additional Housing. Ring World Hive Segments provide 500 additional Housing.
As Optimized Nexus — when Machine Intelligence; Not: Has void dweller origin (Any of (Origin: Void Dwellers; Origin: Voidforged)); Not: Nomadic empire
- Nexus Districts provide 100 additional Housing. Ring World Nexus Segments provide 500 additional Housing.
As Modular Superstructures — when Has void dweller origin (Any of (Origin: Void Dwellers; Origin: Voidforged))
- +1Habitat Max Districts
As Modular Superstructures — when Nomadic empire
- +1Max Districts (Artificial colonies only)
As Subterranean Warrens — when Wilderness empire
- All Districts provide +50 additional Housing
Completion bonus

Prosperity Traditions Finished
- +25%Resources from Orbital Stations
- +1Ascension Perks Unlocked
Another version — when Nomadic empire
- +15%Resources from Harvesting Actions
- +1Ascension Perks Unlocked
In the game
There is no better indicator of the success or failure of a star nation than the strength of its economy.
We must build a strong, prosperous Collective if we are to spread ourselves among the stars.
Individual units all eventually cease functioning. Only numbers can provide the redundancy required to ensure continued existence. To build those numbers, we must have resources.
Console command
Typed in the game's console (the ~ key) as a script effect; achievements are off for that game.
effect add_tradition = tr_prosperity_adoptEach tradition's ID is in its card's address on this page and in /raw/traditions.json.
Prosperity traditions: questions
What does the Prosperity tradition tree do?
Prosperity is a tradition tree in Stellaris 4.5.2 with 5 traditions. Adopting it gives +20% Resources Produced from Mining Stations and Agenda: Favored Society. Finishing it gives +25% Resources from Orbital Stations and +1 Ascension Perks Unlocked. Traditions: Administrative Operations, Standard Construction Templates, The Pursuit of Profit, Interstellar Franchising and Public Works Division.
Which Prosperity tradition comes first?
Administrative Operations and Standard Construction Templates need no other tradition of the tree; the rest need the ones named under each.
How many tradition trees can I adopt?
Up to 7 (TRADITION_CATEGORIES_MAX, Stellaris 4.5.2); every finished tree's completion bonus also gives an ascension perk slot.
Source: common/tradition_categories/00_prosperity.txt, common/traditions and localisation/english, Stellaris Cygnus v4.5.2 (9776). Layout template in the game: tree_12_11.


