StellarisDB

Inner Darkness

Biological species trait
No costNot at creation

Inner Darkness is a biological species trait in Stellaris 4.5.2 that costs no trait points. It gives +15% Physicist Workforce, -20 Leader Lifespan and -20% Pop Growth Speed.

Cost
0
At species creation
no
Random species
no
Species
any
ID
trait_inner_darkness

What Inner Darkness does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +15%Physicist Workforce
  • -20Leader Lifespan
  • -20%Pop Growth Speed
  • -20%Mechanical Pop Assembly Speed

 Produced per 100  Pops: +$@inner_darkness_dark_matter_production$

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

Their bodies enhanced following saturation in Dark Matter, they now vent trace amounts of non-baryonic particles at regular intervals but will burn through their expected lifespan more quickly.

Inner Darkness: questions

How many trait points does Inner Darkness cost?

Inner Darkness costs no trait points (common/traits, Stellaris 4.5.2).

Can I pick Inner Darkness at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Inner Darkness?

trait_inner_darkness

Source: common/traits/15_strange_worlds_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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