StellarisDB

Nanite World Habitability

Biological species trait
No costMechanicalMachineNot at creation

Nanite World Habitability is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Mechanical and Machine species, added later, not at species creation. It gives +0.8 Nanite World Habitability, +60% Desert Habitability and +60% Tropical Habitability.

Cost
0
At species creation
no
Random species
no
Species
Mechanical, Machine
ID
trait_machine_pc_nanotech_preference

What Nanite World Habitability does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +0.8Nanite World Habitability
  • +60%Desert Habitability
  • +60%Tropical Habitability
  • +60%Continental Habitability
  • +60%Ocean Habitability
  • +60%Arctic Habitability
  • +60%Tundra Habitability
  • +60%Arid Habitability
  • +60%Savanna World Habitability
  • +60%Alpine World Habitability
0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

This species is well suited to living in a symbiotic relationship with nanite swarms. However their dependence on the nanoforms renders them quite helpless when forced to live in different conditions.

Nanite World Habitability: questions

How many trait points does Nanite World Habitability cost?

Nanite World Habitability costs no trait points (common/traits, Stellaris 4.5.2).

Can I pick Nanite World Habitability at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Nanite World Habitability?

trait_machine_pc_nanotech_preference

Source: common/traits/01_species_traits_habitability.txt, Stellaris Cygnus v4.5.2 (9776).

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