
Nanite World Habitability
Nanite World Habitability is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Mechanical and Machine species, added later, not at species creation. It gives +0.8 Nanite World Habitability, +60% Desert Habitability and +60% Tropical Habitability.
What Nanite World Habitability does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +0.8Nanite World Habitability
- +60%Desert Habitability
- +60%Tropical Habitability
- +60%Continental Habitability
- +60%Ocean Habitability
- +60%Arctic Habitability
- +60%Tundra Habitability
- +60%Arid Habitability
- +60%Savanna World Habitability
- +60%Alpine World Habitability
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Never (switched off)
In the game
This species is well suited to living in a symbiotic relationship with nanite swarms. However their dependence on the nanoforms renders them quite helpless when forced to live in different conditions.
Nanite World Habitability: questions
How many trait points does Nanite World Habitability cost?
Nanite World Habitability costs no trait points (common/traits, Stellaris 4.5.2).
Can I pick Nanite World Habitability at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Nanite World Habitability?
trait_machine_pc_nanotech_preference
Source: common/traits/01_species_traits_habitability.txt, Stellaris Cygnus v4.5.2 (9776).