StellarisDB

AI World Preference

Biological species trait
No costBiologicalPre-sapientLithoid

AI World Preference is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological, Pre-sapient and Lithoid species and can be picked when a species is created. It gives +1 Machine World Habitability, +1% Desert Habitability and +1% Tropical Habitability.

Cost
0
At species creation
yes
Random species
yes
Species
Biological, Pre-sapient, Lithoid
ID
trait_pc_ai_preference

What AI World Preference does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +1Machine World Habitability
  • +1%Desert Habitability
  • +1%Tropical Habitability
  • +1%Continental Habitability
  • +1%Ocean Habitability
  • +1%Alpine World Habitability
  • +1%Arctic Habitability
  • +1%Tundra Habitability
  • +1%Arid Habitability
  • +1%Savanna World Habitability
0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

Climate preference is determined by eons of evolution, design, or skillful genetic manipulation.

AI World Preference: questions

How many trait points does AI World Preference cost?

AI World Preference costs no trait points (common/traits, Stellaris 4.5.2).

Can I pick AI World Preference at species creation?

Yes, for Biological, Pre-sapient and Lithoid species.

What is the ID of AI World Preference?

trait_pc_ai_preference

Source: common/traits/01_species_traits_habitability.txt, Stellaris Cygnus v4.5.2 (9776).

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