StellarisDB

Arid Preference

Biological species trait
No costBiologicalPre-sapientLithoid

Arid Preference is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological, Pre-sapient and Lithoid species and can be picked when a species is created. It gives +80% Arid Habitability, +60% Desert Habitability and +60% Savanna World Habitability.

Cost
0
At species creation
yes
Random species
yes
Species
Biological, Pre-sapient, Lithoid
ID
trait_pc_arid_preference

What Arid Preference does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +80%Arid Habitability
  • +60%Desert Habitability
  • +60%Savanna World Habitability
  • +20%Tropical Habitability
  • +20%Continental Habitability
  • +20%Tundra Habitability
  • +20%Arctic Habitability
  • +20%Ocean Habitability
  • +20%Alpine World Habitability
0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Requires the Glandular Acclimation technology.
  • The Aquatic trait requires the Ocean planet preference or Wet Climate Mods.

In the game

Climate preference is determined by eons of evolution, design, or skillful genetic manipulation.

Arid Preference: questions

How many trait points does Arid Preference cost?

Arid Preference costs no trait points (common/traits, Stellaris 4.5.2).

Can I pick Arid Preference at species creation?

Yes, for Biological, Pre-sapient and Lithoid species.

What is the ID of Arid Preference?

trait_pc_arid_preference

Source: common/traits/01_species_traits_habitability.txt, Stellaris Cygnus v4.5.2 (9776).

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